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authorgdkchan <gab.dark.100@gmail.com>2021-07-11 17:20:40 -0300
committerGitHub <noreply@github.com>2021-07-11 17:20:40 -0300
commit40b21cc3c4d2622bbd4f88d43073341854d9a671 (patch)
tree6e9dc6a42e7c0bae5b03db468481771d5a6937ef /Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs
parentb5190f16810eb77388c861d1d1773e19644808db (diff)
Separate GPU engines (part 2/2) (#2440)
* 3D engine now uses DeviceState too, plus new state modification tracking * Remove old methods code * Remove GpuState and friends * Optimize DeviceState, force inline some functions * This change was not supposed to go in * Proper channel initialization * Optimize state read/write methods even more * Fix debug build * Do not dirty state if the write is redundant * The YControl register should dirty either the viewport or front face state too, to update the host origin * Avoid redundant vertex buffer updates * Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace * Comments and nits * Fix rebase * PR feedback * Move changed = false to improve codegen * PR feedback * Carry RyuJIT a bit more
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs b/Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs
index d4f6d879..3c74c164 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs
@@ -1,7 +1,7 @@
using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.Gpu.Engine.Types;
using Ryujinx.Graphics.Gpu.Image;
-using Ryujinx.Graphics.Gpu.State;
using Ryujinx.Graphics.Texture;
using System;
using System.Collections.Generic;
@@ -52,8 +52,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
{
var memoryManager = _channel.MemoryManager;
- var dstCopyTexture = Unsafe.As<uint, CopyTexture>(ref _state.State.SetDstFormat);
- var srcCopyTexture = Unsafe.As<uint, CopyTexture>(ref _state.State.SetSrcFormat);
+ var dstCopyTexture = Unsafe.As<uint, TwodTexture>(ref _state.State.SetDstFormat);
+ var srcCopyTexture = Unsafe.As<uint, TwodTexture>(ref _state.State.SetSrcFormat);
long srcX = ((long)_state.State.SetPixelsFromMemorySrcX0Int << 32) | (long)(ulong)_state.State.SetPixelsFromMemorySrcX0Frac;
long srcY = ((long)_state.State.PixelsFromMemorySrcY0Int << 32) | (long)(ulong)_state.State.SetPixelsFromMemorySrcY0Frac;