diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2021-07-11 17:20:40 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-11 17:20:40 -0300 |
| commit | 40b21cc3c4d2622bbd4f88d43073341854d9a671 (patch) | |
| tree | 6e9dc6a42e7c0bae5b03db468481771d5a6937ef /Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs | |
| parent | b5190f16810eb77388c861d1d1773e19644808db (diff) | |
Separate GPU engines (part 2/2) (#2440)
* 3D engine now uses DeviceState too, plus new state modification tracking
* Remove old methods code
* Remove GpuState and friends
* Optimize DeviceState, force inline some functions
* This change was not supposed to go in
* Proper channel initialization
* Optimize state read/write methods even more
* Fix debug build
* Do not dirty state if the write is redundant
* The YControl register should dirty either the viewport or front face state too, to update the host origin
* Avoid redundant vertex buffer updates
* Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace
* Comments and nits
* Fix rebase
* PR feedback
* Move changed = false to improve codegen
* PR feedback
* Carry RyuJIT a bit more
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs b/Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs index d4f6d879..3c74c164 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs @@ -1,7 +1,7 @@ using Ryujinx.Graphics.Device; using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Gpu.Engine.Types; using Ryujinx.Graphics.Gpu.Image; -using Ryujinx.Graphics.Gpu.State; using Ryujinx.Graphics.Texture; using System; using System.Collections.Generic; @@ -52,8 +52,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod { var memoryManager = _channel.MemoryManager; - var dstCopyTexture = Unsafe.As<uint, CopyTexture>(ref _state.State.SetDstFormat); - var srcCopyTexture = Unsafe.As<uint, CopyTexture>(ref _state.State.SetSrcFormat); + var dstCopyTexture = Unsafe.As<uint, TwodTexture>(ref _state.State.SetDstFormat); + var srcCopyTexture = Unsafe.As<uint, TwodTexture>(ref _state.State.SetSrcFormat); long srcX = ((long)_state.State.SetPixelsFromMemorySrcX0Int << 32) | (long)(ulong)_state.State.SetPixelsFromMemorySrcX0Frac; long srcY = ((long)_state.State.PixelsFromMemorySrcY0Int << 32) | (long)(ulong)_state.State.SetPixelsFromMemorySrcY0Frac; |
