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authorriperiperi <rhy3756547@hotmail.com>2020-04-30 02:47:24 +0100
committerGitHub <noreply@github.com>2020-04-30 11:47:24 +1000
commitc2ac45adc5e735f752c128990e022252a6e0a426 (patch)
treee73af63d2f3be0ee0b94547c0bf70230c9af17e2 /Ryujinx.Graphics.Gpu/Engine/Methods.cs
parentec620e2de0e65eac10bff64f0774abcd6857c743 (diff)
Fix depth clamp enable bit, unit scale for polygon offset. (#1178)
Verified with deko3d and opengl driver code.
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Methods.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Methods.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
index ddb6e052..a517ae05 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
@@ -394,8 +394,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
private void UpdateDepthClampState(GpuState state)
{
ViewVolumeClipControl clip = state.Get<ViewVolumeClipControl>(MethodOffset.ViewVolumeClipControl);
- _context.Renderer.Pipeline.SetDepthClamp((clip & ViewVolumeClipControl.DepthClampNear) != 0,
- (clip & ViewVolumeClipControl.DepthClampFar) != 0);
+ _context.Renderer.Pipeline.SetDepthClamp((clip & ViewVolumeClipControl.DepthClampDisabled) == 0);
}
/// <summary>