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authorgdk <gab.dark.100@gmail.com>2019-10-26 14:50:52 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit8cba252b238ee6cf6599ad2fc57793e6f76c5e2e (patch)
tree5ee98eb374a46e210d4a960f5e1d58b42b3f27eb /Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs
parent1b7d95519569639135a68e7ebda5148f3263217c (diff)
Add per-source type memory change tracking, simplified state change tracking, other fixes
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs
index f0b8e2d7..229e79a8 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs
@@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
private void UniformBufferUpdate(int argument)
{
- UniformBufferState uniformBuffer = _context.State.GetUniformBufferState();
+ var uniformBuffer = _context.State.Get<UniformBufferState>(MethodOffset.UniformBufferState);
_context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, argument);