diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2021-07-11 17:20:40 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-11 17:20:40 -0300 |
| commit | 40b21cc3c4d2622bbd4f88d43073341854d9a671 (patch) | |
| tree | 6e9dc6a42e7c0bae5b03db468481771d5a6937ef /Ryujinx.Graphics.Gpu/Engine/MethodReport.cs | |
| parent | b5190f16810eb77388c861d1d1773e19644808db (diff) | |
Separate GPU engines (part 2/2) (#2440)
* 3D engine now uses DeviceState too, plus new state modification tracking
* Remove old methods code
* Remove GpuState and friends
* Optimize DeviceState, force inline some functions
* This change was not supposed to go in
* Proper channel initialization
* Optimize state read/write methods even more
* Fix debug build
* Do not dirty state if the write is redundant
* The YControl register should dirty either the viewport or front face state too, to update the host origin
* Avoid redundant vertex buffer updates
* Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace
* Comments and nits
* Fix rebase
* PR feedback
* Move changed = false to improve codegen
* PR feedback
* Carry RyuJIT a bit more
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/MethodReport.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/MethodReport.cs | 131 |
1 files changed, 0 insertions, 131 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs b/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs deleted file mode 100644 index 2dd0bbfa..00000000 --- a/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs +++ /dev/null @@ -1,131 +0,0 @@ -using Ryujinx.Common; -using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.Gpu.Memory; -using Ryujinx.Graphics.Gpu.State; -using System; -using System.Runtime.InteropServices; - -namespace Ryujinx.Graphics.Gpu.Engine -{ - partial class Methods - { - private const int NsToTicksFractionNumerator = 384; - private const int NsToTicksFractionDenominator = 625; - - /// <summary> - /// Writes a GPU counter to guest memory. - /// </summary> - /// <param name="state">Current GPU state</param> - /// <param name="argument">Method call argument</param> - private void Report(GpuState state, int argument) - { - SemaphoreOperation op = (SemaphoreOperation)(argument & 3); - ReportCounterType type = (ReportCounterType)((argument >> 23) & 0x1f); - - switch (op) - { - case SemaphoreOperation.Release: ReleaseSemaphore(state); break; - case SemaphoreOperation.Counter: ReportCounter(state, type); break; - } - } - - /// <summary> - /// Writes (or Releases) a GPU semaphore value to guest memory. - /// </summary> - /// <param name="state">Current GPU state</param> - private void ReleaseSemaphore(GpuState state) - { - var rs = state.Get<SemaphoreState>(MethodOffset.ReportState); - - state.Channel.MemoryManager.Write(rs.Address.Pack(), rs.Payload); - - _context.AdvanceSequence(); - } - - /// <summary> - /// Packed GPU counter data (including GPU timestamp) in memory. - /// </summary> - private struct CounterData - { - public ulong Counter; - public ulong Timestamp; - } - - /// <summary> - /// Writes a GPU counter to guest memory. - /// This also writes the current timestamp value. - /// </summary> - /// <param name="state">Current GPU state</param> - /// <param name="type">Counter to be written to memory</param> - private void ReportCounter(GpuState state, ReportCounterType type) - { - var rs = state.Get<SemaphoreState>(MethodOffset.ReportState); - - ulong gpuVa = rs.Address.Pack(); - - ulong ticks = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds); - - if (GraphicsConfig.FastGpuTime) - { - // Divide by some amount to report time as if operations were performed faster than they really are. - // This can prevent some games from switching to a lower resolution because rendering is too slow. - ticks /= 256; - } - - ICounterEvent counter = null; - - EventHandler<ulong> resultHandler = (object evt, ulong result) => - { - CounterData counterData = new CounterData(); - - counterData.Counter = result; - counterData.Timestamp = ticks; - - if (counter?.Invalid != true) - { - state.Channel.MemoryManager.Write(gpuVa, counterData); - } - }; - - switch (type) - { - case ReportCounterType.Zero: - resultHandler(null, 0); - break; - case ReportCounterType.SamplesPassed: - counter = _context.Renderer.ReportCounter(CounterType.SamplesPassed, resultHandler); - break; - case ReportCounterType.PrimitivesGenerated: - counter = _context.Renderer.ReportCounter(CounterType.PrimitivesGenerated, resultHandler); - break; - case ReportCounterType.TransformFeedbackPrimitivesWritten: - counter = _context.Renderer.ReportCounter(CounterType.TransformFeedbackPrimitivesWritten, resultHandler); - break; - } - - state.Channel.MemoryManager.CounterCache.AddOrUpdate(gpuVa, counter); - } - - /// <summary> - /// Converts a nanoseconds timestamp value to Maxwell time ticks. - /// </summary> - /// <remarks> - /// The frequency is 614400000 Hz. - /// </remarks> - /// <param name="nanoseconds">Timestamp in nanoseconds</param> - /// <returns>Maxwell ticks</returns> - private static ulong ConvertNanosecondsToTicks(ulong nanoseconds) - { - // We need to divide first to avoid overflows. - // We fix up the result later by calculating the difference and adding - // that to the result. - ulong divided = nanoseconds / NsToTicksFractionDenominator; - - ulong rounded = divided * NsToTicksFractionDenominator; - - ulong errorBias = (nanoseconds - rounded) * NsToTicksFractionNumerator / NsToTicksFractionDenominator; - - return divided * NsToTicksFractionNumerator + errorBias; - } - } -}
\ No newline at end of file |
