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| author | riperiperi <rhy3756547@hotmail.com> | 2020-05-04 03:24:59 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-05-04 12:24:59 +1000 |
| commit | cd48576f5846aa89a36bfc833e9de5dde9627aed (patch) | |
| tree | 5bf04a43725cf7fdc098cde59856798a67b839e0 /Ryujinx.Graphics.Gpu/Engine/MethodIncrementSyncpoint.cs | |
| parent | 651a07c6c2a3e89c059d56e916c45e1881d56abc (diff) | |
Implement Counter Queue and Partial Host Conditional Rendering (#1167)
* Implementation of query queue and host conditional rendering
* Resolve some comments.
* Use overloads instead of passing object.
* Wake the consumer threads when incrementing syncpoints.
Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread.
* Ensure there's a command between begin and end query.
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/MethodIncrementSyncpoint.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/MethodIncrementSyncpoint.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodIncrementSyncpoint.cs b/Ryujinx.Graphics.Gpu/Engine/MethodIncrementSyncpoint.cs index 65742ba7..8fcfb900 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MethodIncrementSyncpoint.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MethodIncrementSyncpoint.cs @@ -13,6 +13,7 @@ namespace Ryujinx.Graphics.Gpu.Engine { uint syncpointId = (uint)(argument) & 0xFFFF; + _context.Renderer.UpdateCounters(); // Poll the query counters, the game may want an updated result. _context.Synchronization.IncrementSyncpoint(syncpointId); } } |
