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authorriperiperi <rhy3756547@hotmail.com>2020-05-04 03:24:59 +0100
committerGitHub <noreply@github.com>2020-05-04 12:24:59 +1000
commitcd48576f5846aa89a36bfc833e9de5dde9627aed (patch)
tree5bf04a43725cf7fdc098cde59856798a67b839e0 /Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs
parent651a07c6c2a3e89c059d56e916c45e1881d56abc (diff)
Implement Counter Queue and Partial Host Conditional Rendering (#1167)
* Implementation of query queue and host conditional rendering * Resolve some comments. * Use overloads instead of passing object. * Wake the consumer threads when incrementing syncpoints. Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread. * Ensure there's a command between begin and end query.
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs21
1 files changed, 18 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs b/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs
index 68131f62..d70402e9 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs
@@ -35,17 +35,22 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// <param name="argument">Method call argument</param>
private void DrawEnd(GpuState state, int argument)
{
- bool renderEnable = GetRenderEnable(state);
+ ConditionalRenderEnabled renderEnable = GetRenderEnable(state);
- if (!renderEnable || _instancedDrawPending)
+ if (renderEnable == ConditionalRenderEnabled.False || _instancedDrawPending)
{
- if (!renderEnable)
+ if (renderEnable == ConditionalRenderEnabled.False)
{
PerformDeferredDraws();
}
_drawIndexed = false;
+ if (renderEnable == ConditionalRenderEnabled.Host)
+ {
+ _context.Renderer.Pipeline.EndHostConditionalRendering();
+ }
+
return;
}
@@ -72,6 +77,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
_drawIndexed = false;
+ if (renderEnable == ConditionalRenderEnabled.Host)
+ {
+ _context.Renderer.Pipeline.EndHostConditionalRendering();
+ }
+
return;
}
@@ -100,6 +110,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
drawState.First,
firstInstance);
}
+
+ if (renderEnable == ConditionalRenderEnabled.Host)
+ {
+ _context.Renderer.Pipeline.EndHostConditionalRendering();
+ }
}
/// <summary>