diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2021-07-11 17:20:40 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-11 17:20:40 -0300 |
| commit | 40b21cc3c4d2622bbd4f88d43073341854d9a671 (patch) | |
| tree | 6e9dc6a42e7c0bae5b03db468481771d5a6937ef /Ryujinx.Graphics.Gpu/Engine/MME/MacroJitContext.cs | |
| parent | b5190f16810eb77388c861d1d1773e19644808db (diff) | |
Separate GPU engines (part 2/2) (#2440)
* 3D engine now uses DeviceState too, plus new state modification tracking
* Remove old methods code
* Remove GpuState and friends
* Optimize DeviceState, force inline some functions
* This change was not supposed to go in
* Proper channel initialization
* Optimize state read/write methods even more
* Fix debug build
* Do not dirty state if the write is redundant
* The YControl register should dirty either the viewport or front face state too, to update the host origin
* Avoid redundant vertex buffer updates
* Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace
* Comments and nits
* Fix rebase
* PR feedback
* Move changed = false to improve codegen
* PR feedback
* Carry RyuJIT a bit more
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/MME/MacroJitContext.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/MME/MacroJitContext.cs | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MME/MacroJitContext.cs b/Ryujinx.Graphics.Gpu/Engine/MME/MacroJitContext.cs index ba426dc0..aa31c9ee 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MME/MacroJitContext.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MME/MacroJitContext.cs @@ -1,5 +1,5 @@ using Ryujinx.Common.Logging; -using Ryujinx.Graphics.Gpu.State; +using Ryujinx.Graphics.Device; using System.Collections.Generic; namespace Ryujinx.Graphics.Gpu.Engine.MME @@ -36,9 +36,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME /// <param name="state">Current GPU state</param> /// <param name="reg">Register offset to read</param> /// <returns>GPU register value</returns> - public static int Read(GpuState state, int reg) + public static int Read(IDeviceState state, int reg) { - return state.Read(reg); + return state.Read(reg * 4); } /// <summary> @@ -47,11 +47,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME /// <param name="value">Call argument</param> /// <param name="state">Current GPU state</param> /// <param name="methAddr">Address, in words, of the method</param> - public static void Send(int value, GpuState state, int methAddr) + public static void Send(int value, IDeviceState state, int methAddr) { - MethodParams meth = new MethodParams(methAddr, value); - - state.CallMethod(meth); + state.Write(methAddr * 4, value); } } } |
