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authorgdkchan <gab.dark.100@gmail.com>2021-07-11 17:20:40 -0300
committerGitHub <noreply@github.com>2021-07-11 17:20:40 -0300
commit40b21cc3c4d2622bbd4f88d43073341854d9a671 (patch)
tree6e9dc6a42e7c0bae5b03db468481771d5a6937ef /Ryujinx.Graphics.Gpu/Engine/MME/MacroJitCompiler.cs
parentb5190f16810eb77388c861d1d1773e19644808db (diff)
Separate GPU engines (part 2/2) (#2440)
* 3D engine now uses DeviceState too, plus new state modification tracking * Remove old methods code * Remove GpuState and friends * Optimize DeviceState, force inline some functions * This change was not supposed to go in * Proper channel initialization * Optimize state read/write methods even more * Fix debug build * Do not dirty state if the write is redundant * The YControl register should dirty either the viewport or front face state too, to update the host origin * Avoid redundant vertex buffer updates * Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace * Comments and nits * Fix rebase * PR feedback * Move changed = false to improve codegen * PR feedback * Carry RyuJIT a bit more
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/MME/MacroJitCompiler.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MME/MacroJitCompiler.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MME/MacroJitCompiler.cs b/Ryujinx.Graphics.Gpu/Engine/MME/MacroJitCompiler.cs
index e752b9dc..d281a75a 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MME/MacroJitCompiler.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MME/MacroJitCompiler.cs
@@ -1,4 +1,4 @@
-using Ryujinx.Graphics.Gpu.State;
+using Ryujinx.Graphics.Device;
using System;
using System.Collections.Generic;
using System.Reflection.Emit;
@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
/// </summary>
public MacroJitCompiler()
{
- _meth = new DynamicMethod("Macro", typeof(void), new Type[] { typeof(MacroJitContext), typeof(GpuState), typeof(int) });
+ _meth = new DynamicMethod("Macro", typeof(void), new Type[] { typeof(MacroJitContext), typeof(IDeviceState), typeof(int) });
_ilGen = _meth.GetILGenerator();
_gprs = new LocalBuilder[8];
@@ -39,7 +39,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
_ilGen.Emit(OpCodes.Stloc, _gprs[1]);
}
- public delegate void MacroExecute(MacroJitContext context, GpuState state, int arg0);
+ public delegate void MacroExecute(MacroJitContext context, IDeviceState state, int arg0);
/// <summary>
/// Translates a new piece of GPU Macro code into host executable code.