diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2021-07-11 17:20:40 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-11 17:20:40 -0300 |
| commit | 40b21cc3c4d2622bbd4f88d43073341854d9a671 (patch) | |
| tree | 6e9dc6a42e7c0bae5b03db468481771d5a6937ef /Ryujinx.Graphics.Gpu/Engine/MME/MacroJitCompiler.cs | |
| parent | b5190f16810eb77388c861d1d1773e19644808db (diff) | |
Separate GPU engines (part 2/2) (#2440)
* 3D engine now uses DeviceState too, plus new state modification tracking
* Remove old methods code
* Remove GpuState and friends
* Optimize DeviceState, force inline some functions
* This change was not supposed to go in
* Proper channel initialization
* Optimize state read/write methods even more
* Fix debug build
* Do not dirty state if the write is redundant
* The YControl register should dirty either the viewport or front face state too, to update the host origin
* Avoid redundant vertex buffer updates
* Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace
* Comments and nits
* Fix rebase
* PR feedback
* Move changed = false to improve codegen
* PR feedback
* Carry RyuJIT a bit more
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/MME/MacroJitCompiler.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/MME/MacroJitCompiler.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MME/MacroJitCompiler.cs b/Ryujinx.Graphics.Gpu/Engine/MME/MacroJitCompiler.cs index e752b9dc..d281a75a 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MME/MacroJitCompiler.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MME/MacroJitCompiler.cs @@ -1,4 +1,4 @@ -using Ryujinx.Graphics.Gpu.State; +using Ryujinx.Graphics.Device; using System; using System.Collections.Generic; using System.Reflection.Emit; @@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME /// </summary> public MacroJitCompiler() { - _meth = new DynamicMethod("Macro", typeof(void), new Type[] { typeof(MacroJitContext), typeof(GpuState), typeof(int) }); + _meth = new DynamicMethod("Macro", typeof(void), new Type[] { typeof(MacroJitContext), typeof(IDeviceState), typeof(int) }); _ilGen = _meth.GetILGenerator(); _gprs = new LocalBuilder[8]; @@ -39,7 +39,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME _ilGen.Emit(OpCodes.Stloc, _gprs[1]); } - public delegate void MacroExecute(MacroJitContext context, GpuState state, int arg0); + public delegate void MacroExecute(MacroJitContext context, IDeviceState state, int arg0); /// <summary> /// Translates a new piece of GPU Macro code into host executable code. |
