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authorgdkchan <gab.dark.100@gmail.com>2021-07-07 20:56:06 -0300
committerGitHub <noreply@github.com>2021-07-07 20:56:06 -0300
commit8b44eb1c981d7106be37107755c7c71c3c3c0ce4 (patch)
tree70c3a8d7286d827941c41dee2ec3cb3273c1e6d7 /Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs
parent31cbd09a75a9d5f4814c3907a060e0961eb2bb15 (diff)
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
* Use DeviceState for compute and i2m * Migrate 2D class, more comments * Migrate DMA copy engine * Remove now unused code * Replace GpuState by GpuAccessorState on GpuAcessor, since compute no longer has a GpuState * More comments * Add logging (disabled) * Add back i2m on 3D engine
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs21
1 files changed, 19 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs
index c683d179..d12b6810 100644
--- a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs
@@ -1,4 +1,9 @@
-using Ryujinx.Graphics.Gpu.Memory;
+using Ryujinx.Graphics.Device;
+using Ryujinx.Graphics.Gpu.Engine.Compute;
+using Ryujinx.Graphics.Gpu.Engine.Dma;
+using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
+using Ryujinx.Graphics.Gpu.Engine.Twod;
+using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Gpu.State;
using System;
using System.Runtime.CompilerServices;
@@ -33,6 +38,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
private DmaState _state;
private readonly GpuState[] _subChannels;
+ private readonly IDeviceState[] _subChannels2;
private readonly GPFifoClass _fifoClass;
/// <summary>
@@ -47,10 +53,21 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
_fifoClass = new GPFifoClass(context, this);
_subChannels = new GpuState[8];
+ _subChannels2 = new IDeviceState[8]
+ {
+ null,
+ new ComputeClass(context, channel),
+ new InlineToMemoryClass(context, channel),
+ new TwodClass(channel),
+ new DmaClass(context, channel),
+ null,
+ null,
+ null
+ };
for (int index = 0; index < _subChannels.Length; index++)
{
- _subChannels[index] = new GpuState(channel);
+ _subChannels[index] = new GpuState(channel, _subChannels2[index]);
_context.Methods.RegisterCallbacks(_subChannels[index]);
}