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authorgdkchan <gab.dark.100@gmail.com>2021-06-29 14:32:02 -0300
committerGitHub <noreply@github.com>2021-06-29 19:32:02 +0200
commitfbb4019ed5c12c4a888c7b09db648ac595366896 (patch)
treea8be6bf5fc4f8b844683f1ef2ade588f3bb9bb0a /Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs
parent8cc872fb60ec1b825655ba8dba06cc978fcd7e66 (diff)
Initial support for separate GPU address spaces (#2394)
* Make GPU memory manager a member of GPU channel * Move physical memory instance to the memory manager, and the caches to the physical memory * PR feedback
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs13
1 files changed, 7 insertions, 6 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs
index 0e284ac5..ada3bc4b 100644
--- a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs
@@ -1,4 +1,5 @@
-using System;
+using Ryujinx.Graphics.Gpu.Memory;
+using System;
using System.Collections.Concurrent;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@@ -53,11 +54,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
/// <summary>
/// Fetch the command buffer.
/// </summary>
- public void Fetch(GpuContext context)
+ public void Fetch(MemoryManager memoryManager)
{
if (Words == null)
{
- Words = MemoryMarshal.Cast<byte, int>(context.MemoryManager.GetSpan(EntryAddress, (int)EntryCount * 4, true)).ToArray();
+ Words = MemoryMarshal.Cast<byte, int>(memoryManager.GetSpan(EntryAddress, (int)EntryCount * 4, true)).ToArray();
}
}
}
@@ -155,7 +156,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
if (beforeBarrier && commandBuffer.Type == CommandBufferType.Prefetch)
{
- commandBuffer.Fetch(_context);
+ commandBuffer.Fetch(processor.MemoryManager);
}
if (commandBuffer.Type == CommandBufferType.NoPrefetch)
@@ -182,13 +183,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
public void DispatchCalls()
{
// Use this opportunity to also dispose any pending channels that were closed.
- _context.DisposePendingChannels();
+ _context.RunDeferredActions();
// Process command buffers.
while (_ibEnable && !_interrupt && _commandBufferQueue.TryDequeue(out CommandBuffer entry))
{
_currentCommandBuffer = entry;
- _currentCommandBuffer.Fetch(_context);
+ _currentCommandBuffer.Fetch(entry.Processor.MemoryManager);
// If we are changing the current channel,
// we need to force all the host state to be updated.