diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2021-07-11 17:20:40 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-11 17:20:40 -0300 |
| commit | 40b21cc3c4d2622bbd4f88d43073341854d9a671 (patch) | |
| tree | 6e9dc6a42e7c0bae5b03db468481771d5a6937ef /Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs | |
| parent | b5190f16810eb77388c861d1d1773e19644808db (diff) | |
Separate GPU engines (part 2/2) (#2440)
* 3D engine now uses DeviceState too, plus new state modification tracking
* Remove old methods code
* Remove GpuState and friends
* Optimize DeviceState, force inline some functions
* This change was not supposed to go in
* Proper channel initialization
* Optimize state read/write methods even more
* Fix debug build
* Do not dirty state if the write is redundant
* The YControl register should dirty either the viewport or front face state too, to update the host origin
* Avoid redundant vertex buffer updates
* Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace
* Comments and nits
* Fix rebase
* PR feedback
* Move changed = false to improve codegen
* PR feedback
* Carry RyuJIT a bit more
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs index 75b19c37..28822f4e 100644 --- a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs +++ b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs @@ -1,6 +1,5 @@ using Ryujinx.Graphics.Device; using Ryujinx.Graphics.Gpu.Engine.MME; -using Ryujinx.Graphics.Gpu.State; using System; using System.Collections.Generic; using System.Threading; @@ -150,7 +149,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo /// <param name="argument">Method call argument</param> public void WaitForIdle(int argument) { - _context.Methods.PerformDeferredDraws(); + _parent.PerformDeferredDraws(); _context.Renderer.Pipeline.Barrier(); _context.CreateHostSyncIfNeeded(); @@ -189,7 +188,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo /// <param name="argument">Method call argument</param> public void SetMmeShadowRamControl(int argument) { - _parent.SetShadowRamControl((ShadowRamControl)argument); + _parent.SetShadowRamControl(argument); } /// <summary> @@ -217,7 +216,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo /// </summary> /// <param name="index">Index of the macro</param> /// <param name="state">Current GPU state</param> - public void CallMme(int index, GpuState state) + public void CallMme(int index, IDeviceState state) { _macros[index].Execute(_macroCode, state); } |
