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| author | Andrey Sukharev <SukharevAndrey@users.noreply.github.com> | 2022-12-12 17:10:05 +0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-12-12 15:10:05 +0100 |
| commit | edf7e628cadd51e019f6d3723d120e727e50d32e (patch) | |
| tree | 79335f6fdaeb15e3dd98ab3fa31e359843018cd6 /Ryujinx.Graphics.Gpu/Engine/DeviceStateWithShadow.cs | |
| parent | ba5c0cf5d8e4ea27fc62cd181ef65b8ff39f0fd5 (diff) | |
Use method overloads that support trimming. Mark some types to be trimming friendly (#4083)
* Use method overloads that support trimming. Mark some types to be trimming friendly
* Use generic version of marshalling method
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/DeviceStateWithShadow.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/DeviceStateWithShadow.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/DeviceStateWithShadow.cs b/Ryujinx.Graphics.Gpu/Engine/DeviceStateWithShadow.cs index 3a06bc2a..74a9aa04 100644 --- a/Ryujinx.Graphics.Gpu/Engine/DeviceStateWithShadow.cs +++ b/Ryujinx.Graphics.Gpu/Engine/DeviceStateWithShadow.cs @@ -2,6 +2,7 @@ using Ryujinx.Graphics.Device; using System; using System.Collections.Generic; using System.Diagnostics; +using System.Diagnostics.CodeAnalysis; using System.Runtime.CompilerServices; namespace Ryujinx.Graphics.Gpu.Engine @@ -21,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Engine /// Represents a device's state, with a additional shadow state. /// </summary> /// <typeparam name="TState">Type of the state</typeparam> - class DeviceStateWithShadow<TState> : IDeviceState where TState : unmanaged, IShadowState + class DeviceStateWithShadow<[DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.PublicFields)] TState> : IDeviceState where TState : unmanaged, IShadowState { private readonly DeviceState<TState> _state; private readonly DeviceState<TState> _shadowState; |
