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authorgdkchan <gab.dark.100@gmail.com>2022-01-21 12:35:21 -0300
committerGitHub <noreply@github.com>2022-01-21 12:35:21 -0300
commit7e967d796cf572377f21af3817a22755c5b01cb1 (patch)
tree3c05dfde7d6ddfa97b667649afa744a2eb25432f /Ryujinx.Graphics.GAL/TransformFeedbackDescriptor.cs
parent0e59573f2b55420c2c3fcfc3aaad56dba70e1492 (diff)
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
* Stop using glTransformFeedbackVarying and use explicit layout on the shader * This is no longer needed * Shader cache version bump * Fix gl_PerVertex output for tessellation control shaders
Diffstat (limited to 'Ryujinx.Graphics.GAL/TransformFeedbackDescriptor.cs')
-rw-r--r--Ryujinx.Graphics.GAL/TransformFeedbackDescriptor.cs19
1 files changed, 0 insertions, 19 deletions
diff --git a/Ryujinx.Graphics.GAL/TransformFeedbackDescriptor.cs b/Ryujinx.Graphics.GAL/TransformFeedbackDescriptor.cs
deleted file mode 100644
index 690b9108..00000000
--- a/Ryujinx.Graphics.GAL/TransformFeedbackDescriptor.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-using System;
-
-namespace Ryujinx.Graphics.GAL
-{
- public struct TransformFeedbackDescriptor
- {
- public int BufferIndex { get; }
- public int Stride { get; }
-
- public byte[] VaryingLocations { get; }
-
- public TransformFeedbackDescriptor(int bufferIndex, int stride, byte[] varyingLocations)
- {
- BufferIndex = bufferIndex;
- Stride = stride;
- VaryingLocations = varyingLocations ?? throw new ArgumentNullException(nameof(varyingLocations));
- }
- }
-}