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authorgdkchan <gab.dark.100@gmail.com>2020-01-06 19:27:50 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit29a825b43b8455159ea31ca570a1fe6e6195997f (patch)
treebdf4afe88d7e4b543215a4325e0a61ac4c65088e /Ryujinx.Graphics.GAL/TextureCreateInfo.cs
parent912e43e9795309de675faefd628b209a27af8add (diff)
Address PR feedback
Removes a useless null check Aligns some values to improve readability
Diffstat (limited to 'Ryujinx.Graphics.GAL/TextureCreateInfo.cs')
-rw-r--r--Ryujinx.Graphics.GAL/TextureCreateInfo.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/Ryujinx.Graphics.GAL/TextureCreateInfo.cs b/Ryujinx.Graphics.GAL/TextureCreateInfo.cs
index 8e8c5ff7..d74ac62d 100644
--- a/Ryujinx.Graphics.GAL/TextureCreateInfo.cs
+++ b/Ryujinx.Graphics.GAL/TextureCreateInfo.cs
@@ -61,42 +61,42 @@ namespace Ryujinx.Graphics.GAL
SwizzleA = swizzleA;
}
- public int GetMipSize(int level)
+ public readonly int GetMipSize(int level)
{
return GetMipStride(level) * GetLevelHeight(level) * GetLevelDepth(level);
}
- public int GetMipSize2D(int level)
+ public readonly int GetMipSize2D(int level)
{
return GetMipStride(level) * GetLevelHeight(level);
}
- public int GetMipStride(int level)
+ public readonly int GetMipStride(int level)
{
return BitUtils.AlignUp(GetLevelWidth(level) * BytesPerPixel, 4);
}
- private int GetLevelWidth(int level)
+ private readonly int GetLevelWidth(int level)
{
return BitUtils.DivRoundUp(GetLevelSize(Width, level), BlockWidth);
}
- private int GetLevelHeight(int level)
+ private readonly int GetLevelHeight(int level)
{
return BitUtils.DivRoundUp(GetLevelSize(Height, level), BlockHeight);
}
- private int GetLevelDepth(int level)
+ private readonly int GetLevelDepth(int level)
{
return Target == Target.Texture3D ? GetLevelSize(Depth, level) : GetLayers();
}
- public int GetDepthOrLayers()
+ public readonly int GetDepthOrLayers()
{
return Target == Target.Texture3D ? Depth : GetLayers();
}
- public int GetLayers()
+ public readonly int GetLayers()
{
if (Target == Target.Texture2DArray ||
Target == Target.Texture2DMultisampleArray ||