diff options
| author | riperiperi <rhy3756547@hotmail.com> | 2023-03-19 20:56:48 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-03-19 17:56:48 -0300 |
| commit | 9f1cf6458c78a42256b1f390f5b3b9159b00a7cb (patch) | |
| tree | 21e250d28c0fd611de0515fc19a381d4bebc6136 /Ryujinx.Graphics.GAL/IRenderer.cs | |
| parent | 67b4e63cff0d6ce9629c3032f2b0d6414cee1220 (diff) | |
Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
* Initial implementation of migration between memory heaps
- Missing OOM handling
- Missing `_map` data safety when remapping
- Copy may not have completed yet (needs some kind of fence)
- Map may be unmapped before it is done being used. (needs scoped access)
- SSBO accesses are all "writes" - maybe pass info in another way.
- Missing keeping map type when resizing buffers (should this be done?)
* Ensure migrated data is in place before flushing.
* Fix issue where old waitable would be signalled.
- There is a real issue where existing Auto<> references need to be replaced.
* Swap bound Auto<> instances when swapping buffer backing
* Fix conversion buffers
* Don't try move buffers if the host has shared memory.
* Make GPU methods return PinnedSpan with scope
* Storage Hint
* Fix stupidity
* Fix rebase
* Tweak rules
Attempt to sidestep BOTW slowdown
* Remove line
* Migrate only when command buffers flush
* Change backing swap log to debug
* Address some feedback
* Disallow backing swap when the flush lock is held by the current thread
* Make PinnedSpan from ReadOnlySpan explicitly unsafe
* Fix some small issues
- Index buffer swap fixed
- Allocate DeviceLocal buffers using a separate block list to images.
* Remove alternative flags
* Address feedback
Diffstat (limited to 'Ryujinx.Graphics.GAL/IRenderer.cs')
| -rw-r--r-- | Ryujinx.Graphics.GAL/IRenderer.cs | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.GAL/IRenderer.cs b/Ryujinx.Graphics.GAL/IRenderer.cs index 1f2af559..2af7b5db 100644 --- a/Ryujinx.Graphics.GAL/IRenderer.cs +++ b/Ryujinx.Graphics.GAL/IRenderer.cs @@ -15,7 +15,12 @@ namespace Ryujinx.Graphics.GAL void BackgroundContextAction(Action action, bool alwaysBackground = false); - BufferHandle CreateBuffer(int size); + BufferHandle CreateBuffer(int size, BufferHandle storageHint); + + BufferHandle CreateBuffer(int size) + { + return CreateBuffer(size, BufferHandle.Null); + } IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info); @@ -26,7 +31,7 @@ namespace Ryujinx.Graphics.GAL void DeleteBuffer(BufferHandle buffer); - ReadOnlySpan<byte> GetBufferData(BufferHandle buffer, int offset, int size); + PinnedSpan<byte> GetBufferData(BufferHandle buffer, int offset, int size); Capabilities GetCapabilities(); ulong GetCurrentSync(); |
