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authorgdkchan <gab.dark.100@gmail.com>2022-02-16 19:15:39 -0300
committerGitHub <noreply@github.com>2022-02-16 23:15:39 +0100
commit3bd357045f7581ee10d6c86ed8049bcebe35eda0 (patch)
treeaa2d243843f2d31d3afa690f26352713ddac4349 /Ryujinx.Graphics.GAL/IRenderer.cs
parentab5d77c0c4925955180dc51e9f289187ce6f2901 (diff)
Do not allow render targets not explicitly written by the fragment shader to be modified (#3063)
* Do not allow render targets not explicitly written by the fragment shader to be modified * Shader cache version bump * Remove blank lines * Avoid redundant color mask updates * HostShaderCacheEntry can be null * Avoid more redundant glColorMask calls * nit: Mask -> Masks * Fix currentComponentMask * More efficient way to update _currentComponentMasks
Diffstat (limited to 'Ryujinx.Graphics.GAL/IRenderer.cs')
-rw-r--r--Ryujinx.Graphics.GAL/IRenderer.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.GAL/IRenderer.cs b/Ryujinx.Graphics.GAL/IRenderer.cs
index a1193208..a36d999d 100644
--- a/Ryujinx.Graphics.GAL/IRenderer.cs
+++ b/Ryujinx.Graphics.GAL/IRenderer.cs
@@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.GAL
BufferHandle CreateBuffer(int size);
- IProgram CreateProgram(IShader[] shaders);
+ IProgram CreateProgram(IShader[] shaders, ShaderInfo info);
ISampler CreateSampler(SamplerCreateInfo info);
ITexture CreateTexture(TextureCreateInfo info, float scale);
@@ -33,7 +33,7 @@ namespace Ryujinx.Graphics.GAL
Capabilities GetCapabilities();
- IProgram LoadProgramBinary(byte[] programBinary);
+ IProgram LoadProgramBinary(byte[] programBinary, bool hasFragmentShader, ShaderInfo info);
void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data);