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authorEmulationFanatic <62343878+EmulationFanatic@users.noreply.github.com>2021-05-19 11:39:19 -0700
committerGitHub <noreply@github.com>2021-05-19 11:39:19 -0700
commitb5c72b44dee2fd977d7cca5aa3c29ef1e2286aa7 (patch)
treeae064aca256cb6193f6908cc9698660043754008 /Ryujinx.Graphics.GAL/IProgram.cs
parent0129250c2e169c7386f7e2868cc055f8ec55c005 (diff)
parent778011c12ae7905173e02665f397a96686863b89 (diff)
Merge pull request #2177 from riperiperi/feature/parallel-shader-cache
Allow parallel shader compilation when loading a shader cache
Diffstat (limited to 'Ryujinx.Graphics.GAL/IProgram.cs')
-rw-r--r--Ryujinx.Graphics.GAL/IProgram.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.GAL/IProgram.cs b/Ryujinx.Graphics.GAL/IProgram.cs
index 5ab8346f..272a2f7d 100644
--- a/Ryujinx.Graphics.GAL/IProgram.cs
+++ b/Ryujinx.Graphics.GAL/IProgram.cs
@@ -4,6 +4,8 @@ namespace Ryujinx.Graphics.GAL
{
public interface IProgram : IDisposable
{
+ ProgramLinkStatus CheckProgramLink(bool blocking);
+
byte[] GetBinary();
}
}