diff options
| author | riperiperi <rhy3756547@hotmail.com> | 2020-07-07 03:41:07 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-07 04:41:07 +0200 |
| commit | 484eb645ae0611f60fae845ed011ed6115352e06 (patch) | |
| tree | b15972f04dae0b1b6c644cbbbdfcd98856adee15 /Ryujinx.Graphics.GAL/Format.cs | |
| parent | 43b78ae157eed5c9436dc19a6d498655891202d8 (diff) | |
Implement Zero-Configuration Resolution Scaling (#1365)
* Initial implementation of Render Target Scaling
Works with most games I have. No GUI option right now, it is hardcoded.
Missing handling for texelFetch operation.
* Realtime Configuration, refactoring.
* texelFetch scaling on fragment shader (WIP)
* Improve Shader-Side changes.
* Fix potential crash when no color/depth bound
* Workaround random uses of textures in compute.
This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything.
* Fix scales oscillating when changing between non-native scales.
* Scaled textures on compute, cleanup, lazier uniform update.
* Cleanup.
* Fix stupidity
* Address Thog Feedback.
* Cover most of GDK's feedback (two comments remain)
* Fix bad rename
* Move IsDepthStencil to FormatExtensions, add docs.
* Fix default config, square texture detection.
* Three final fixes:
- Nearest copy when texture is integer format.
- Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error)
- Discount small textures.
* Remove scale threshold.
Not needed right now - we'll see if we run into problems.
* All CPU modification blacklists scale.
* Fix comment.
Diffstat (limited to 'Ryujinx.Graphics.GAL/Format.cs')
| -rw-r--r-- | Ryujinx.Graphics.GAL/Format.cs | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.GAL/Format.cs b/Ryujinx.Graphics.GAL/Format.cs index 0221746b..19939c38 100644 --- a/Ryujinx.Graphics.GAL/Format.cs +++ b/Ryujinx.Graphics.GAL/Format.cs @@ -162,11 +162,21 @@ namespace Ryujinx.Graphics.GAL public static class FormatExtensions { + /// <summary> + /// Checks if the texture format is an ASTC format. + /// </summary> + /// <param name="format">Texture format</param> + /// <returns>True if the texture format is an ASTC format, false otherwise</returns> public static bool IsAstc(this Format format) { return format.IsAstcUnorm() || format.IsAstcSrgb(); } + /// <summary> + /// Checks if the texture format is an ASTC Unorm format. + /// </summary> + /// <param name="format">Texture format</param> + /// <returns>True if the texture format is an ASTC Unorm format, false otherwise</returns> public static bool IsAstcUnorm(this Format format) { switch (format) @@ -191,6 +201,11 @@ namespace Ryujinx.Graphics.GAL return false; } + /// <summary> + /// Checks if the texture format is an ASTC SRGB format. + /// </summary> + /// <param name="format">Texture format</param> + /// <returns>True if the texture format is an ASTC SRGB format, false otherwise</returns> public static bool IsAstcSrgb(this Format format) { switch (format) @@ -214,5 +229,131 @@ namespace Ryujinx.Graphics.GAL return false; } + + /// <summary> + /// Checks if the texture format is a depth, stencil or depth-stencil format. + /// </summary> + /// <param name="format">Texture format</param> + /// <returns>True if the format is a depth, stencil or depth-stencil format, false otherwise</returns> + public static bool IsDepthOrStencil(this Format format) + { + switch (format) + { + case Format.D16Unorm: + case Format.D24UnormS8Uint: + case Format.D24X8Unorm: + case Format.D32Float: + case Format.D32FloatS8Uint: + case Format.S8Uint: + return true; + } + + return false; + } + + /// <summary> + /// Checks if the texture format is an unsigned integer color format. + /// </summary> + /// <param name="format">Texture format</param> + /// <returns>True if the texture format is an unsigned integer color format, false otherwise</returns> + public static bool IsUint(this Format format) + { + switch (format) + { + case Format.R8Uint: + case Format.R16Uint: + case Format.R32Uint: + case Format.R8G8Uint: + case Format.R16G16Uint: + case Format.R32G32Uint: + case Format.R8G8B8Uint: + case Format.R16G16B16Uint: + case Format.R32G32B32Uint: + case Format.R8G8B8A8Uint: + case Format.R16G16B16A16Uint: + case Format.R32G32B32A32Uint: + case Format.R10G10B10A2Uint: + case Format.R8G8B8X8Uint: + case Format.R16G16B16X16Uint: + case Format.R32G32B32X32Uint: + return true; + } + + return false; + } + + /// <summary> + /// Checks if the texture format is a signed integer color format. + /// </summary> + /// <param name="format">Texture format</param> + /// <returns>True if the texture format is a signed integer color format, false otherwise</returns> + public static bool IsSint(this Format format) + { + switch (format) + { + case Format.R8Sint: + case Format.R16Sint: + case Format.R32Sint: + case Format.R8G8Sint: + case Format.R16G16Sint: + case Format.R32G32Sint: + case Format.R8G8B8Sint: + case Format.R16G16B16Sint: + case Format.R32G32B32Sint: + case Format.R8G8B8A8Sint: + case Format.R16G16B16A16Sint: + case Format.R32G32B32A32Sint: + case Format.R10G10B10A2Sint: + case Format.R8G8B8X8Sint: + case Format.R16G16B16X16Sint: + case Format.R32G32B32X32Sint: + return true; + } + + return false; + } + + /// <summary> + /// Checks if the texture format is an integer color format. + /// </summary> + /// <param name="format">Texture format</param> + /// <returns>True if the texture format is an integer color format, false otherwise</returns> + public static bool IsInteger(this Format format) + { + return format.IsUint() || format.IsSint(); + } + + /// <summary> + /// Checks if the texture format only has one component. + /// </summary> + /// <param name="format">Texture format</param> + /// <returns>True if the texture format only has one component, false otherwise</returns> + public static bool HasOneComponent(this Format format) + { + switch (format) + { + case Format.R8Unorm: + case Format.R8Snorm: + case Format.R8Uint: + case Format.R8Sint: + case Format.R16Float: + case Format.R16Unorm: + case Format.R16Snorm: + case Format.R16Uint: + case Format.R16Sint: + case Format.R32Float: + case Format.R32Uint: + case Format.R32Sint: + case Format.R8Uscaled: + case Format.R8Sscaled: + case Format.R16Uscaled: + case Format.R16Sscaled: + case Format.R32Uscaled: + case Format.R32Sscaled: + return true; + } + + return false; + } } }
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