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authorriperiperi <rhy3756547@hotmail.com>2020-07-07 03:41:07 +0100
committerGitHub <noreply@github.com>2020-07-07 04:41:07 +0200
commit484eb645ae0611f60fae845ed011ed6115352e06 (patch)
treeb15972f04dae0b1b6c644cbbbdfcd98856adee15 /Ryujinx.Graphics.GAL/Format.cs
parent43b78ae157eed5c9436dc19a6d498655891202d8 (diff)
Implement Zero-Configuration Resolution Scaling (#1365)
* Initial implementation of Render Target Scaling Works with most games I have. No GUI option right now, it is hardcoded. Missing handling for texelFetch operation. * Realtime Configuration, refactoring. * texelFetch scaling on fragment shader (WIP) * Improve Shader-Side changes. * Fix potential crash when no color/depth bound * Workaround random uses of textures in compute. This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything. * Fix scales oscillating when changing between non-native scales. * Scaled textures on compute, cleanup, lazier uniform update. * Cleanup. * Fix stupidity * Address Thog Feedback. * Cover most of GDK's feedback (two comments remain) * Fix bad rename * Move IsDepthStencil to FormatExtensions, add docs. * Fix default config, square texture detection. * Three final fixes: - Nearest copy when texture is integer format. - Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error) - Discount small textures. * Remove scale threshold. Not needed right now - we'll see if we run into problems. * All CPU modification blacklists scale. * Fix comment.
Diffstat (limited to 'Ryujinx.Graphics.GAL/Format.cs')
-rw-r--r--Ryujinx.Graphics.GAL/Format.cs141
1 files changed, 141 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.GAL/Format.cs b/Ryujinx.Graphics.GAL/Format.cs
index 0221746b..19939c38 100644
--- a/Ryujinx.Graphics.GAL/Format.cs
+++ b/Ryujinx.Graphics.GAL/Format.cs
@@ -162,11 +162,21 @@ namespace Ryujinx.Graphics.GAL
public static class FormatExtensions
{
+ /// <summary>
+ /// Checks if the texture format is an ASTC format.
+ /// </summary>
+ /// <param name="format">Texture format</param>
+ /// <returns>True if the texture format is an ASTC format, false otherwise</returns>
public static bool IsAstc(this Format format)
{
return format.IsAstcUnorm() || format.IsAstcSrgb();
}
+ /// <summary>
+ /// Checks if the texture format is an ASTC Unorm format.
+ /// </summary>
+ /// <param name="format">Texture format</param>
+ /// <returns>True if the texture format is an ASTC Unorm format, false otherwise</returns>
public static bool IsAstcUnorm(this Format format)
{
switch (format)
@@ -191,6 +201,11 @@ namespace Ryujinx.Graphics.GAL
return false;
}
+ /// <summary>
+ /// Checks if the texture format is an ASTC SRGB format.
+ /// </summary>
+ /// <param name="format">Texture format</param>
+ /// <returns>True if the texture format is an ASTC SRGB format, false otherwise</returns>
public static bool IsAstcSrgb(this Format format)
{
switch (format)
@@ -214,5 +229,131 @@ namespace Ryujinx.Graphics.GAL
return false;
}
+
+ /// <summary>
+ /// Checks if the texture format is a depth, stencil or depth-stencil format.
+ /// </summary>
+ /// <param name="format">Texture format</param>
+ /// <returns>True if the format is a depth, stencil or depth-stencil format, false otherwise</returns>
+ public static bool IsDepthOrStencil(this Format format)
+ {
+ switch (format)
+ {
+ case Format.D16Unorm:
+ case Format.D24UnormS8Uint:
+ case Format.D24X8Unorm:
+ case Format.D32Float:
+ case Format.D32FloatS8Uint:
+ case Format.S8Uint:
+ return true;
+ }
+
+ return false;
+ }
+
+ /// <summary>
+ /// Checks if the texture format is an unsigned integer color format.
+ /// </summary>
+ /// <param name="format">Texture format</param>
+ /// <returns>True if the texture format is an unsigned integer color format, false otherwise</returns>
+ public static bool IsUint(this Format format)
+ {
+ switch (format)
+ {
+ case Format.R8Uint:
+ case Format.R16Uint:
+ case Format.R32Uint:
+ case Format.R8G8Uint:
+ case Format.R16G16Uint:
+ case Format.R32G32Uint:
+ case Format.R8G8B8Uint:
+ case Format.R16G16B16Uint:
+ case Format.R32G32B32Uint:
+ case Format.R8G8B8A8Uint:
+ case Format.R16G16B16A16Uint:
+ case Format.R32G32B32A32Uint:
+ case Format.R10G10B10A2Uint:
+ case Format.R8G8B8X8Uint:
+ case Format.R16G16B16X16Uint:
+ case Format.R32G32B32X32Uint:
+ return true;
+ }
+
+ return false;
+ }
+
+ /// <summary>
+ /// Checks if the texture format is a signed integer color format.
+ /// </summary>
+ /// <param name="format">Texture format</param>
+ /// <returns>True if the texture format is a signed integer color format, false otherwise</returns>
+ public static bool IsSint(this Format format)
+ {
+ switch (format)
+ {
+ case Format.R8Sint:
+ case Format.R16Sint:
+ case Format.R32Sint:
+ case Format.R8G8Sint:
+ case Format.R16G16Sint:
+ case Format.R32G32Sint:
+ case Format.R8G8B8Sint:
+ case Format.R16G16B16Sint:
+ case Format.R32G32B32Sint:
+ case Format.R8G8B8A8Sint:
+ case Format.R16G16B16A16Sint:
+ case Format.R32G32B32A32Sint:
+ case Format.R10G10B10A2Sint:
+ case Format.R8G8B8X8Sint:
+ case Format.R16G16B16X16Sint:
+ case Format.R32G32B32X32Sint:
+ return true;
+ }
+
+ return false;
+ }
+
+ /// <summary>
+ /// Checks if the texture format is an integer color format.
+ /// </summary>
+ /// <param name="format">Texture format</param>
+ /// <returns>True if the texture format is an integer color format, false otherwise</returns>
+ public static bool IsInteger(this Format format)
+ {
+ return format.IsUint() || format.IsSint();
+ }
+
+ /// <summary>
+ /// Checks if the texture format only has one component.
+ /// </summary>
+ /// <param name="format">Texture format</param>
+ /// <returns>True if the texture format only has one component, false otherwise</returns>
+ public static bool HasOneComponent(this Format format)
+ {
+ switch (format)
+ {
+ case Format.R8Unorm:
+ case Format.R8Snorm:
+ case Format.R8Uint:
+ case Format.R8Sint:
+ case Format.R16Float:
+ case Format.R16Unorm:
+ case Format.R16Snorm:
+ case Format.R16Uint:
+ case Format.R16Sint:
+ case Format.R32Float:
+ case Format.R32Uint:
+ case Format.R32Sint:
+ case Format.R8Uscaled:
+ case Format.R8Sscaled:
+ case Format.R16Uscaled:
+ case Format.R16Sscaled:
+ case Format.R32Uscaled:
+ case Format.R32Sscaled:
+ return true;
+ }
+
+ return false;
+ }
}
} \ No newline at end of file