diff options
| author | riperiperi <rhy3756547@hotmail.com> | 2021-06-24 00:31:26 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-06-24 01:31:26 +0200 |
| commit | 12a7a2ead812d46deb9d978b6758731157be1cbc (patch) | |
| tree | e2b5ca9c8ce9d7087c0eff4a5de8e2927f4bb9a1 /Ryujinx.Cpu/Tracking/CpuMultiRegionHandle.cs | |
| parent | e053663f27132baec4a4d7c223894eb0322c6c03 (diff) | |
Inherit buffer tracking handles rather than recreating on resize (#2330)
This greatly speeds up games that constantly resize buffers, and removes stuttering on games that resize large buffers occasionally:
- Large improvement on Super Mario 3D All-Stars (#1663 needed for best performance)
- Improvement to Hyrule Warriors: AoC, and UE4 games. These games can still stutter due to texture creation/loading.
- Small improvement to other games, potential 1-frame stutters avoided.
`ForceSynchronizeMemory`, which was added with POWER, is no longer needed. Some tests have been added for the MultiRegionHandle.
Diffstat (limited to 'Ryujinx.Cpu/Tracking/CpuMultiRegionHandle.cs')
| -rw-r--r-- | Ryujinx.Cpu/Tracking/CpuMultiRegionHandle.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Ryujinx.Cpu/Tracking/CpuMultiRegionHandle.cs b/Ryujinx.Cpu/Tracking/CpuMultiRegionHandle.cs index 344b1a78..78c1b240 100644 --- a/Ryujinx.Cpu/Tracking/CpuMultiRegionHandle.cs +++ b/Ryujinx.Cpu/Tracking/CpuMultiRegionHandle.cs @@ -1,5 +1,6 @@ using Ryujinx.Memory.Tracking; using System; +using System.Collections.Generic; namespace Ryujinx.Cpu.Tracking { @@ -16,6 +17,7 @@ namespace Ryujinx.Cpu.Tracking public void Dispose() => _impl.Dispose(); public void ForceDirty(ulong address, ulong size) => _impl.ForceDirty(address, size); + public IEnumerable<IRegionHandle> GetHandles() => _impl.GetHandles(); public void QueryModified(Action<ulong, ulong> modifiedAction) => _impl.QueryModified(modifiedAction); public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction) => _impl.QueryModified(address, size, modifiedAction); public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction, int sequenceNumber) => _impl.QueryModified(address, size, modifiedAction, sequenceNumber); |
