diff options
| author | riperiperi <rhy3756547@hotmail.com> | 2021-06-24 00:31:26 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-06-24 01:31:26 +0200 |
| commit | 12a7a2ead812d46deb9d978b6758731157be1cbc (patch) | |
| tree | e2b5ca9c8ce9d7087c0eff4a5de8e2927f4bb9a1 /Ryujinx.Cpu/IVirtualMemoryManagerTracked.cs | |
| parent | e053663f27132baec4a4d7c223894eb0322c6c03 (diff) | |
Inherit buffer tracking handles rather than recreating on resize (#2330)
This greatly speeds up games that constantly resize buffers, and removes stuttering on games that resize large buffers occasionally:
- Large improvement on Super Mario 3D All-Stars (#1663 needed for best performance)
- Improvement to Hyrule Warriors: AoC, and UE4 games. These games can still stutter due to texture creation/loading.
- Small improvement to other games, potential 1-frame stutters avoided.
`ForceSynchronizeMemory`, which was added with POWER, is no longer needed. Some tests have been added for the MultiRegionHandle.
Diffstat (limited to 'Ryujinx.Cpu/IVirtualMemoryManagerTracked.cs')
| -rw-r--r-- | Ryujinx.Cpu/IVirtualMemoryManagerTracked.cs | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/Ryujinx.Cpu/IVirtualMemoryManagerTracked.cs b/Ryujinx.Cpu/IVirtualMemoryManagerTracked.cs index 81874339..23b4119f 100644 --- a/Ryujinx.Cpu/IVirtualMemoryManagerTracked.cs +++ b/Ryujinx.Cpu/IVirtualMemoryManagerTracked.cs @@ -1,6 +1,8 @@ using Ryujinx.Cpu.Tracking; using Ryujinx.Memory; +using Ryujinx.Memory.Tracking; using System; +using System.Collections.Generic; namespace Ryujinx.Cpu { @@ -26,9 +28,10 @@ namespace Ryujinx.Cpu /// </summary> /// <param name="address">CPU virtual address of the region</param> /// <param name="size">Size of the region</param> + /// <param name="handles">Handles to inherit state from or reuse. When none are present, provide null</param> /// <param name="granularity">Desired granularity of write tracking</param> /// <returns>The memory tracking handle</returns> - CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, ulong granularity); + CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity); /// <summary> /// Obtains a smart memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with. |
