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authorriperiperi <rhy3756547@hotmail.com>2021-06-24 00:31:26 +0100
committerGitHub <noreply@github.com>2021-06-24 01:31:26 +0200
commit12a7a2ead812d46deb9d978b6758731157be1cbc (patch)
treee2b5ca9c8ce9d7087c0eff4a5de8e2927f4bb9a1 /Ryujinx.Cpu/IVirtualMemoryManagerTracked.cs
parente053663f27132baec4a4d7c223894eb0322c6c03 (diff)
Inherit buffer tracking handles rather than recreating on resize (#2330)
This greatly speeds up games that constantly resize buffers, and removes stuttering on games that resize large buffers occasionally: - Large improvement on Super Mario 3D All-Stars (#1663 needed for best performance) - Improvement to Hyrule Warriors: AoC, and UE4 games. These games can still stutter due to texture creation/loading. - Small improvement to other games, potential 1-frame stutters avoided. `ForceSynchronizeMemory`, which was added with POWER, is no longer needed. Some tests have been added for the MultiRegionHandle.
Diffstat (limited to 'Ryujinx.Cpu/IVirtualMemoryManagerTracked.cs')
-rw-r--r--Ryujinx.Cpu/IVirtualMemoryManagerTracked.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/Ryujinx.Cpu/IVirtualMemoryManagerTracked.cs b/Ryujinx.Cpu/IVirtualMemoryManagerTracked.cs
index 81874339..23b4119f 100644
--- a/Ryujinx.Cpu/IVirtualMemoryManagerTracked.cs
+++ b/Ryujinx.Cpu/IVirtualMemoryManagerTracked.cs
@@ -1,6 +1,8 @@
using Ryujinx.Cpu.Tracking;
using Ryujinx.Memory;
+using Ryujinx.Memory.Tracking;
using System;
+using System.Collections.Generic;
namespace Ryujinx.Cpu
{
@@ -26,9 +28,10 @@ namespace Ryujinx.Cpu
/// </summary>
/// <param name="address">CPU virtual address of the region</param>
/// <param name="size">Size of the region</param>
+ /// <param name="handles">Handles to inherit state from or reuse. When none are present, provide null</param>
/// <param name="granularity">Desired granularity of write tracking</param>
/// <returns>The memory tracking handle</returns>
- CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, ulong granularity);
+ CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity);
/// <summary>
/// Obtains a smart memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.