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authorgdkchan <gab.dark.100@gmail.com>2018-05-07 15:53:23 -0300
committerGitHub <noreply@github.com>2018-05-07 15:53:23 -0300
commit34037701c708cb70bbf44dea71ee0912f7b4102b (patch)
treeca4cf2bde85dea48af12033b8d0446f17b611f4f /Ryujinx.Core/Switch.cs
parent4419e8d6b43432eae94a3a9304f7df22b34738a8 (diff)
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
Diffstat (limited to 'Ryujinx.Core/Switch.cs')
-rw-r--r--Ryujinx.Core/Switch.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/Ryujinx.Core/Switch.cs b/Ryujinx.Core/Switch.cs
index 02fdc8b6..a755ea0c 100644
--- a/Ryujinx.Core/Switch.cs
+++ b/Ryujinx.Core/Switch.cs
@@ -4,7 +4,7 @@ using Ryujinx.Core.Logging;
using Ryujinx.Core.OsHle;
using Ryujinx.Core.Settings;
using Ryujinx.Graphics.Gal;
-using Ryujinx.Graphics.Gpu;
+using Ryujinx.Core.Gpu;
using System;
namespace Ryujinx.Core
@@ -15,7 +15,7 @@ namespace Ryujinx.Core
public Logger Log { get; private set; }
- internal NsGpu Gpu { get; private set; }
+ internal NvGpu Gpu { get; private set; }
internal VirtualFileSystem VFs { get; private set; }
@@ -45,7 +45,7 @@ namespace Ryujinx.Core
Log = new Logger();
- Gpu = new NsGpu(Renderer);
+ Gpu = new NvGpu(Renderer);
VFs = new VirtualFileSystem();