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authorgdkchan <gab.dark.100@gmail.com>2018-05-07 15:53:23 -0300
committerGitHub <noreply@github.com>2018-05-07 15:53:23 -0300
commit34037701c708cb70bbf44dea71ee0912f7b4102b (patch)
treeca4cf2bde85dea48af12033b8d0446f17b611f4f /Ryujinx.Core/Loaders
parent4419e8d6b43432eae94a3a9304f7df22b34738a8 (diff)
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
Diffstat (limited to 'Ryujinx.Core/Loaders')
-rw-r--r--Ryujinx.Core/Loaders/Executable.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/Ryujinx.Core/Loaders/Executable.cs b/Ryujinx.Core/Loaders/Executable.cs
index 39ee9618..ab7e1979 100644
--- a/Ryujinx.Core/Loaders/Executable.cs
+++ b/Ryujinx.Core/Loaders/Executable.cs
@@ -32,9 +32,9 @@ namespace Ryujinx.Core.Loaders
this.ImageBase = ImageBase;
this.ImageEnd = ImageBase;
- WriteData(ImageBase + Exe.TextOffset, Exe.Text, MemoryType.CodeStatic, AMemoryPerm.RX);
- WriteData(ImageBase + Exe.ROOffset, Exe.RO, MemoryType.Normal, AMemoryPerm.Read);
- WriteData(ImageBase + Exe.DataOffset, Exe.Data, MemoryType.Normal, AMemoryPerm.RW);
+ WriteData(ImageBase + Exe.TextOffset, Exe.Text, MemoryType.CodeStatic, AMemoryPerm.RX);
+ WriteData(ImageBase + Exe.ROOffset, Exe.RO, MemoryType.CodeMutable, AMemoryPerm.Read);
+ WriteData(ImageBase + Exe.DataOffset, Exe.Data, MemoryType.CodeMutable, AMemoryPerm.RW);
if (Exe.Mod0Offset == 0)
{