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authorgdkchan <gab.dark.100@gmail.com>2018-06-08 21:15:56 -0300
committerGitHub <noreply@github.com>2018-06-08 21:15:56 -0300
commit231fae1a4c97d7588655e9775f37c1dc9bd55fb0 (patch)
tree1c0e7b298ec33d5bf5b6a5693dd69a8c7e0bd23b /Ryujinx.Core/Gpu/TextureReader.cs
parent6fe51f970501fe732276c17ed0dacb564b92a73d (diff)
Texture/Vertex/Index data cache (#132)
* Initial implementation of the texture cache * Cache vertex and index data aswell, some cleanup * Improve handling of the cache by storing cached ranges on a list for each page * Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
Diffstat (limited to 'Ryujinx.Core/Gpu/TextureReader.cs')
-rw-r--r--Ryujinx.Core/Gpu/TextureReader.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Core/Gpu/TextureReader.cs b/Ryujinx.Core/Gpu/TextureReader.cs
index ae3b0000..acd17c5d 100644
--- a/Ryujinx.Core/Gpu/TextureReader.cs
+++ b/Ryujinx.Core/Gpu/TextureReader.cs
@@ -4,7 +4,7 @@ using System;
namespace Ryujinx.Core.Gpu
{
- public static class TextureReader
+ static class TextureReader
{
public static byte[] Read(IAMemory Memory, Texture Texture)
{