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authorgdkchan <gab.dark.100@gmail.com>2018-05-07 15:53:23 -0300
committerGitHub <noreply@github.com>2018-05-07 15:53:23 -0300
commit34037701c708cb70bbf44dea71ee0912f7b4102b (patch)
treeca4cf2bde85dea48af12033b8d0446f17b611f4f /Ryujinx.Core/Gpu/TextureHelper.cs
parent4419e8d6b43432eae94a3a9304f7df22b34738a8 (diff)
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
Diffstat (limited to 'Ryujinx.Core/Gpu/TextureHelper.cs')
-rw-r--r--Ryujinx.Core/Gpu/TextureHelper.cs36
1 files changed, 36 insertions, 0 deletions
diff --git a/Ryujinx.Core/Gpu/TextureHelper.cs b/Ryujinx.Core/Gpu/TextureHelper.cs
new file mode 100644
index 00000000..f0ebc1f0
--- /dev/null
+++ b/Ryujinx.Core/Gpu/TextureHelper.cs
@@ -0,0 +1,36 @@
+using ChocolArm64.Memory;
+using System;
+
+namespace Ryujinx.Core.Gpu
+{
+ static class TextureHelper
+ {
+ public static ISwizzle GetSwizzle(Texture Texture, int Width, int Bpp)
+ {
+ switch (Texture.Swizzle)
+ {
+ case TextureSwizzle.Pitch:
+ case TextureSwizzle.PitchColorKey:
+ return new LinearSwizzle(Texture.Pitch, Bpp);
+
+ case TextureSwizzle.BlockLinear:
+ case TextureSwizzle.BlockLinearColorKey:
+ return new BlockLinearSwizzle(Width, Bpp, Texture.BlockHeight);
+ }
+
+ throw new NotImplementedException(Texture.Swizzle.ToString());
+ }
+
+ public static (AMemory Memory, long Position) GetMemoryAndPosition(
+ IAMemory Memory,
+ long Position)
+ {
+ if (Memory is NvGpuVmm Vmm)
+ {
+ return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
+ }
+
+ return ((AMemory)Memory, Position);
+ }
+ }
+}