diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-05-07 15:53:23 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-05-07 15:53:23 -0300 |
| commit | 34037701c708cb70bbf44dea71ee0912f7b4102b (patch) | |
| tree | ca4cf2bde85dea48af12033b8d0446f17b611f4f /Ryujinx.Core/Gpu/Texture.cs | |
| parent | 4419e8d6b43432eae94a3a9304f7df22b34738a8 (diff) | |
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
Diffstat (limited to 'Ryujinx.Core/Gpu/Texture.cs')
| -rw-r--r-- | Ryujinx.Core/Gpu/Texture.cs | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/Ryujinx.Core/Gpu/Texture.cs b/Ryujinx.Core/Gpu/Texture.cs new file mode 100644 index 00000000..39a35059 --- /dev/null +++ b/Ryujinx.Core/Gpu/Texture.cs @@ -0,0 +1,55 @@ +using Ryujinx.Graphics.Gal; + +namespace Ryujinx.Core.Gpu +{ + public struct Texture + { + public long Position { get; private set; } + + public int Width { get; private set; } + public int Height { get; private set; } + public int Pitch { get; private set; } + + public int BlockHeight { get; private set; } + + public TextureSwizzle Swizzle { get; private set; } + + public GalTextureFormat Format { get; private set; } + + public Texture( + long Position, + int Width, + int Height) + { + this.Position = Position; + this.Width = Width; + this.Height = Height; + + Pitch = 0; + + BlockHeight = 16; + + Swizzle = TextureSwizzle.BlockLinear; + + Format = GalTextureFormat.A8B8G8R8; + } + + public Texture( + long Position, + int Width, + int Height, + int Pitch, + int BlockHeight, + TextureSwizzle Swizzle, + GalTextureFormat Format) + { + this.Position = Position; + this.Width = Width; + this.Height = Height; + this.Pitch = Pitch; + this.BlockHeight = BlockHeight; + this.Swizzle = Swizzle; + this.Format = Format; + } + } +}
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