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authorgdkchan <gab.dark.100@gmail.com>2018-05-07 15:53:23 -0300
committerGitHub <noreply@github.com>2018-05-07 15:53:23 -0300
commit34037701c708cb70bbf44dea71ee0912f7b4102b (patch)
treeca4cf2bde85dea48af12033b8d0446f17b611f4f /Ryujinx.Core/Gpu/NvGpuEngine3dReg.cs
parent4419e8d6b43432eae94a3a9304f7df22b34738a8 (diff)
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
Diffstat (limited to 'Ryujinx.Core/Gpu/NvGpuEngine3dReg.cs')
-rw-r--r--Ryujinx.Core/Gpu/NvGpuEngine3dReg.cs61
1 files changed, 61 insertions, 0 deletions
diff --git a/Ryujinx.Core/Gpu/NvGpuEngine3dReg.cs b/Ryujinx.Core/Gpu/NvGpuEngine3dReg.cs
new file mode 100644
index 00000000..823885ff
--- /dev/null
+++ b/Ryujinx.Core/Gpu/NvGpuEngine3dReg.cs
@@ -0,0 +1,61 @@
+namespace Ryujinx.Core.Gpu
+{
+ enum NvGpuEngine3dReg
+ {
+ FrameBufferNAddress = 0x200,
+ FrameBufferNWidth = 0x202,
+ FrameBufferNHeight = 0x203,
+ FrameBufferNFormat = 0x204,
+ ViewportScaleX = 0x280,
+ ViewportScaleY = 0x281,
+ ViewportScaleZ = 0x282,
+ ViewportTranslateX = 0x283,
+ ViewportTranslateY = 0x284,
+ ViewportTranslateZ = 0x285,
+ VertexArrayFirst = 0x35d,
+ VertexArrayCount = 0x35e,
+ VertexAttribNFormat = 0x458,
+ IBlendEnable = 0x4b9,
+ BlendSeparateAlpha = 0x4cf,
+ BlendEquationRgb = 0x4d0,
+ BlendFuncSrcRgb = 0x4d1,
+ BlendFuncDstRgb = 0x4d2,
+ BlendEquationAlpha = 0x4d3,
+ BlendFuncSrcAlpha = 0x4d4,
+ BlendFuncDstAlpha = 0x4d6,
+ BlendEnableMaster = 0x4d7,
+ IBlendNEnable = 0x4d8,
+ VertexArrayElemBase = 0x50d,
+ TexHeaderPoolOffset = 0x55d,
+ TexSamplerPoolOffset = 0x557,
+ ShaderAddress = 0x582,
+ VertexBeginGl = 0x586,
+ IndexArrayAddress = 0x5f2,
+ IndexArrayEndAddr = 0x5f4,
+ IndexArrayFormat = 0x5f6,
+ IndexBatchFirst = 0x5f7,
+ IndexBatchCount = 0x5f8,
+ QueryAddress = 0x6c0,
+ QuerySequence = 0x6c2,
+ QueryControl = 0x6c3,
+ VertexArrayNControl = 0x700,
+ VertexArrayNAddress = 0x701,
+ VertexArrayNDivisor = 0x703,
+ IBlendNSeparateAlpha = 0x780,
+ IBlendNEquationRgb = 0x781,
+ IBlendNFuncSrcRgb = 0x782,
+ IBlendNFuncDstRgb = 0x783,
+ IBlendNEquationAlpha = 0x784,
+ IBlendNFuncSrcAlpha = 0x785,
+ IBlendNFuncDstAlpha = 0x786,
+ VertexArrayNEndAddr = 0x7c0,
+ ShaderNControl = 0x800,
+ ShaderNOffset = 0x801,
+ ShaderNMaxGprs = 0x803,
+ ShaderNType = 0x804,
+ ConstBufferSize = 0x8e0,
+ ConstBufferAddress = 0x8e1,
+ ConstBufferOffset = 0x8e3,
+ TextureCbIndex = 0x982
+ }
+} \ No newline at end of file