diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-05-07 15:53:23 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-05-07 15:53:23 -0300 |
| commit | 34037701c708cb70bbf44dea71ee0912f7b4102b (patch) | |
| tree | ca4cf2bde85dea48af12033b8d0446f17b611f4f /Ryujinx.Core/Gpu/NvGpuEngine2d.cs | |
| parent | 4419e8d6b43432eae94a3a9304f7df22b34738a8 (diff) | |
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
Diffstat (limited to 'Ryujinx.Core/Gpu/NvGpuEngine2d.cs')
| -rw-r--r-- | Ryujinx.Core/Gpu/NvGpuEngine2d.cs | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/Ryujinx.Core/Gpu/NvGpuEngine2d.cs b/Ryujinx.Core/Gpu/NvGpuEngine2d.cs new file mode 100644 index 00000000..88395b7a --- /dev/null +++ b/Ryujinx.Core/Gpu/NvGpuEngine2d.cs @@ -0,0 +1,148 @@ +using Ryujinx.Graphics.Gal; +using System.Collections.Generic; + +namespace Ryujinx.Core.Gpu +{ + public class NvGpuEngine2d : INvGpuEngine + { + private enum CopyOperation + { + SrcCopyAnd, + RopAnd, + Blend, + SrcCopy, + Rop, + SrcCopyPremult, + BlendPremult + } + + public int[] Registers { get; private set; } + + private NvGpu Gpu; + + private Dictionary<int, NvGpuMethod> Methods; + + public NvGpuEngine2d(NvGpu Gpu) + { + this.Gpu = Gpu; + + Registers = new int[0xe00]; + + Methods = new Dictionary<int, NvGpuMethod>(); + + void AddMethod(int Meth, int Count, int Stride, NvGpuMethod Method) + { + while (Count-- > 0) + { + Methods.Add(Meth, Method); + + Meth += Stride; + } + } + + AddMethod(0xb5, 1, 1, TextureCopy); + } + + public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) + { + if (Methods.TryGetValue(PBEntry.Method, out NvGpuMethod Method)) + { + Method(Vmm, PBEntry); + } + else + { + WriteRegister(PBEntry); + } + } + + private void TextureCopy(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) + { + CopyOperation Operation = (CopyOperation)ReadRegister(NvGpuEngine2dReg.CopyOperation); + + bool SrcLinear = ReadRegister(NvGpuEngine2dReg.SrcLinear) != 0; + int SrcWidth = ReadRegister(NvGpuEngine2dReg.SrcWidth); + int SrcHeight = ReadRegister(NvGpuEngine2dReg.SrcHeight); + + bool DstLinear = ReadRegister(NvGpuEngine2dReg.DstLinear) != 0; + int DstWidth = ReadRegister(NvGpuEngine2dReg.DstWidth); + int DstHeight = ReadRegister(NvGpuEngine2dReg.DstHeight); + int DstPitch = ReadRegister(NvGpuEngine2dReg.DstPitch); + int DstBlkDim = ReadRegister(NvGpuEngine2dReg.DstBlockDimensions); + + TextureSwizzle DstSwizzle = DstLinear + ? TextureSwizzle.Pitch + : TextureSwizzle.BlockLinear; + + int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf); + + long Tag = Vmm.GetPhysicalAddress(MakeInt64From2xInt32(NvGpuEngine2dReg.SrcAddress)); + + long SrcAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.SrcAddress); + long DstAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.DstAddress); + + bool IsFbTexture = Gpu.Engine3d.IsFrameBufferPosition(Tag); + + if (IsFbTexture && DstLinear) + { + DstSwizzle = TextureSwizzle.BlockLinear; + } + + Texture DstTexture = new Texture( + DstAddress, + DstWidth, + DstHeight, + DstBlockHeight, + DstBlockHeight, + DstSwizzle, + GalTextureFormat.A8B8G8R8); + + if (IsFbTexture) + { + Gpu.Renderer.GetFrameBufferData(Tag, (byte[] Buffer) => + { + CopyTexture(Vmm, DstTexture, Buffer); + }); + } + else + { + long Size = SrcWidth * SrcHeight * 4; + + byte[] Buffer = Vmm.ReadBytes(SrcAddress, Size); + + CopyTexture(Vmm, DstTexture, Buffer); + } + } + + private void CopyTexture(NvGpuVmm Vmm, Texture Texture, byte[] Buffer) + { + TextureWriter.Write(Vmm, Texture, Buffer); + } + + private long MakeInt64From2xInt32(NvGpuEngine2dReg Reg) + { + return + (long)Registers[(int)Reg + 0] << 32 | + (uint)Registers[(int)Reg + 1]; + } + + private void WriteRegister(NvGpuPBEntry PBEntry) + { + int ArgsCount = PBEntry.Arguments.Count; + + if (ArgsCount > 0) + { + Registers[PBEntry.Method] = PBEntry.Arguments[ArgsCount - 1]; + } + } + + private int ReadRegister(NvGpuEngine2dReg Reg) + { + return Registers[(int)Reg]; + } + + private void WriteRegister(NvGpuEngine2dReg Reg, int Value) + { + Registers[(int)Reg] = Value; + } + } +}
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