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authorgdkchan <gab.dark.100@gmail.com>2018-05-07 15:53:23 -0300
committerGitHub <noreply@github.com>2018-05-07 15:53:23 -0300
commit34037701c708cb70bbf44dea71ee0912f7b4102b (patch)
treeca4cf2bde85dea48af12033b8d0446f17b611f4f /Ryujinx.Core/Gpu/BlockLinearSwizzle.cs
parent4419e8d6b43432eae94a3a9304f7df22b34738a8 (diff)
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
Diffstat (limited to 'Ryujinx.Core/Gpu/BlockLinearSwizzle.cs')
-rw-r--r--Ryujinx.Core/Gpu/BlockLinearSwizzle.cs57
1 files changed, 57 insertions, 0 deletions
diff --git a/Ryujinx.Core/Gpu/BlockLinearSwizzle.cs b/Ryujinx.Core/Gpu/BlockLinearSwizzle.cs
new file mode 100644
index 00000000..eb41ea30
--- /dev/null
+++ b/Ryujinx.Core/Gpu/BlockLinearSwizzle.cs
@@ -0,0 +1,57 @@
+namespace Ryujinx.Core.Gpu
+{
+ class BlockLinearSwizzle : ISwizzle
+ {
+ private int BhShift;
+ private int BppShift;
+ private int BhMask;
+
+ private int XShift;
+ private int GobStride;
+
+ public BlockLinearSwizzle(int Width, int Bpp, int BlockHeight = 16)
+ {
+ BhMask = (BlockHeight * 8) - 1;
+
+ BhShift = CountLsbZeros(BlockHeight * 8);
+ BppShift = CountLsbZeros(Bpp);
+
+ int WidthInGobs = Width * Bpp / 64;
+
+ GobStride = 512 * BlockHeight * WidthInGobs;
+
+ XShift = CountLsbZeros(512 * BlockHeight);
+ }
+
+ private int CountLsbZeros(int Value)
+ {
+ int Count = 0;
+
+ while (((Value >> Count) & 1) == 0)
+ {
+ Count++;
+ }
+
+ return Count;
+ }
+
+ public int GetSwizzleOffset(int X, int Y)
+ {
+ X <<= BppShift;
+
+ int Position = (Y >> BhShift) * GobStride;
+
+ Position += (X >> 6) << XShift;
+
+ Position += ((Y & BhMask) >> 3) << 9;
+
+ Position += ((X & 0x3f) >> 5) << 8;
+ Position += ((Y & 0x07) >> 1) << 6;
+ Position += ((X & 0x1f) >> 4) << 5;
+ Position += ((Y & 0x01) >> 0) << 4;
+ Position += ((X & 0x0f) >> 0) << 0;
+
+ return Position;
+ }
+ }
+} \ No newline at end of file