diff options
| author | Mary <me@thog.eu> | 2021-12-05 00:02:30 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-12-04 20:02:30 -0300 |
| commit | f39fce8f54c1e4dfa1ca56e4a2b1668e9ea30956 (patch) | |
| tree | eaf667ed72bc8838d5404712d60b67579502f0d5 /Ryujinx.Common | |
| parent | 7c9360d39353db38a8b5c5ff9c52924a577f089e (diff) | |
misc: Migrate usage of RuntimeInformation to OperatingSystem (#2901)
Very basic migration across the codebase.
Diffstat (limited to 'Ryujinx.Common')
| -rw-r--r-- | Ryujinx.Common/System/DisplaySleep.cs | 4 | ||||
| -rw-r--r-- | Ryujinx.Common/System/WindowsMultimediaTimerResolution.cs | 2 |
2 files changed, 4 insertions, 2 deletions
diff --git a/Ryujinx.Common/System/DisplaySleep.cs b/Ryujinx.Common/System/DisplaySleep.cs index 77f9dd75..bad964b9 100644 --- a/Ryujinx.Common/System/DisplaySleep.cs +++ b/Ryujinx.Common/System/DisplaySleep.cs @@ -18,7 +18,7 @@ namespace Ryujinx.Common.System static public void Prevent() { - if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) + if (OperatingSystem.IsWindows()) { SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS | EXECUTION_STATE.ES_SYSTEM_REQUIRED | EXECUTION_STATE.ES_DISPLAY_REQUIRED); } @@ -26,7 +26,7 @@ namespace Ryujinx.Common.System static public void Restore() { - if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) + if (OperatingSystem.IsWindows()) { SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS); } diff --git a/Ryujinx.Common/System/WindowsMultimediaTimerResolution.cs b/Ryujinx.Common/System/WindowsMultimediaTimerResolution.cs index 69ce145b..d19fbe73 100644 --- a/Ryujinx.Common/System/WindowsMultimediaTimerResolution.cs +++ b/Ryujinx.Common/System/WindowsMultimediaTimerResolution.cs @@ -2,12 +2,14 @@ using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; +using System.Runtime.Versioning; namespace Ryujinx.Common.System { /// <summary> /// Handle Windows Multimedia timer resolution. /// </summary> + [SupportedOSPlatform("windows")] public class WindowsMultimediaTimerResolution : IDisposable { [StructLayout(LayoutKind.Sequential)] |
