diff options
| author | EmulationFanatic <62343878+EmulationFanatic@users.noreply.github.com> | 2021-05-19 11:39:19 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-05-19 11:39:19 -0700 |
| commit | b5c72b44dee2fd977d7cca5aa3c29ef1e2286aa7 (patch) | |
| tree | ae064aca256cb6193f6908cc9698660043754008 /Ryujinx.Common/System | |
| parent | 0129250c2e169c7386f7e2868cc055f8ec55c005 (diff) | |
| parent | 778011c12ae7905173e02665f397a96686863b89 (diff) | |
Merge pull request #2177 from riperiperi/feature/parallel-shader-cache
Allow parallel shader compilation when loading a shader cache
Diffstat (limited to 'Ryujinx.Common/System')
| -rw-r--r-- | Ryujinx.Common/System/ForceDedicatedGpu.cs | 16 |
1 files changed, 0 insertions, 16 deletions
diff --git a/Ryujinx.Common/System/ForceDedicatedGpu.cs b/Ryujinx.Common/System/ForceDedicatedGpu.cs deleted file mode 100644 index 60272f1a..00000000 --- a/Ryujinx.Common/System/ForceDedicatedGpu.cs +++ /dev/null @@ -1,16 +0,0 @@ -using System.Runtime.InteropServices; - -namespace Ryujinx.Common.System -{ - public static class ForceDedicatedGpu - { - public static void Nvidia() - { - if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) - { - // NOTE: If the DLL exists, we can load it to force the usage of the dedicated Nvidia Gpu. - NativeLibrary.TryLoad("nvapi64.dll", out _); - } - } - } -}
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