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authorjduncanator <1518948+jduncanator@users.noreply.github.com>2019-02-11 23:00:32 +1100
committergdkchan <gab.dark.100@gmail.com>2019-02-11 09:00:32 -0300
commitd306115750df9df170cfef4d49c6b0b7af498962 (patch)
tree13e51d71ad264c8815106dc6a3190af02d193777 /Ryujinx.Common/Pools/ObjectPool.cs
parenta694420d11ef74e4f0bf473be2b6f64635bc89c7 (diff)
Logger and Configuration Refactoring (#573)
* Logging: Refactor log targets into Ryujinx.Common * Logger: Implement JSON Log Target * Logger: Optimize Console/File logging targets Implement a simple ObjectPool to pool up StringBuilders to avoid causing excessive GCing of gen1/2 items when large amounts of log entries are being generated. We can also pre-determine the async overflow action at initialization time, allowing for an easy optimization in the message enqueue function, avoiding a number of comparisons. * Logger: Implement LogFormatters * Config: Refactor configuration file and loading * Config: Rename to .jsonc to avoid highlighting issues in VSC and GitHub * Resolve style nits * Config: Resolve incorrect default key binding * Config: Also update key binding default in schema * Tidy up namespace imports * Config: Update CONFIG.md to reflect new Config file
Diffstat (limited to 'Ryujinx.Common/Pools/ObjectPool.cs')
-rw-r--r--Ryujinx.Common/Pools/ObjectPool.cs75
1 files changed, 75 insertions, 0 deletions
diff --git a/Ryujinx.Common/Pools/ObjectPool.cs b/Ryujinx.Common/Pools/ObjectPool.cs
new file mode 100644
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--- /dev/null
+++ b/Ryujinx.Common/Pools/ObjectPool.cs
@@ -0,0 +1,75 @@
+using System;
+using System.Threading;
+
+namespace Ryujinx.Common
+{
+ public class ObjectPool<T>
+ where T : class
+ {
+ private T _firstItem;
+ private readonly T[] _items;
+
+ private readonly Func<T> _factory;
+
+ public ObjectPool(Func<T> factory, int size)
+ {
+ _items = new T[size - 1];
+ _factory = factory;
+ }
+
+ public T Allocate()
+ {
+ var instance = _firstItem;
+
+ if (instance == null || instance != Interlocked.CompareExchange(ref _firstItem, null, instance))
+ {
+ instance = AllocateInternal();
+ }
+
+ return instance;
+ }
+
+ private T AllocateInternal()
+ {
+ var items = _items;
+
+ for (int i = 0; i < items.Length; i++)
+ {
+ var instance = items[i];
+
+ if (instance != null && instance == Interlocked.CompareExchange(ref items[i], null, instance))
+ {
+ return instance;
+ }
+ }
+
+ return _factory();
+ }
+
+ public void Release(T obj)
+ {
+ if (_firstItem == null)
+ {
+ _firstItem = obj;
+ }
+ else
+ {
+ ReleaseInternal(obj);
+ }
+ }
+
+ private void ReleaseInternal(T obj)
+ {
+ var items = _items;
+
+ for (int i = 0; i < items.Length; i++)
+ {
+ if (items[i] == null)
+ {
+ items[i] = obj;
+ break;
+ }
+ }
+ }
+ }
+}