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authorjduncanator <jduncanator@users.noreply.github.com>2018-10-29 09:31:13 +1100
committergdkchan <gab.dark.100@gmail.com>2018-10-28 19:31:13 -0300
commitc1b7340023b42161d55993de2e40baad68915b86 (patch)
tree3b88c6c36b1ba4ae9b4f256cffdf4fb0a5c77648 /Ryujinx.Common/PerformanceCounter.cs
parentb956bbc32c7f9fdffebfd9a9416e8e0a2a588abd (diff)
Timing: Optimize Timestamp Aquisition (#479)
* Timing: Optimize Timestamp Aquisition Currently, we make use of Environment.TickCount in a number of places. This has some downsides, mainly being that the TickCount is a signed 32-bit integer, and has an effective limit of ~25 days before overflowing and wrapping around. Due to the signed-ness of the value, this also caused issues with negative numbers. This resolves these issues by using a 64-bit tick count obtained from Performance Counters (via the Stopwatch class). This has a beneficial side effect of being significantly more accurate than the TickCount. * Timing: Rename ElapsedTicks to ElapsedMilliseconds and expose TicksPerX * Timing: Some style changes * Timing: Align static variable initialization
Diffstat (limited to 'Ryujinx.Common/PerformanceCounter.cs')
-rw-r--r--Ryujinx.Common/PerformanceCounter.cs65
1 files changed, 65 insertions, 0 deletions
diff --git a/Ryujinx.Common/PerformanceCounter.cs b/Ryujinx.Common/PerformanceCounter.cs
new file mode 100644
index 00000000..4c8ae6a7
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+++ b/Ryujinx.Common/PerformanceCounter.cs
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+using System.Diagnostics;
+
+namespace Ryujinx.Common
+{
+ public static class PerformanceCounter
+ {
+ /// <summary>
+ /// Represents the number of ticks in 1 day.
+ /// </summary>
+ public static long TicksPerDay { get; }
+
+ /// <summary>
+ /// Represents the number of ticks in 1 hour.
+ /// </summary>
+ public static long TicksPerHour { get; }
+
+ /// <summary>
+ /// Represents the number of ticks in 1 minute.
+ /// </summary>
+ public static long TicksPerMinute { get; }
+
+ /// <summary>
+ /// Represents the number of ticks in 1 second.
+ /// </summary>
+ public static long TicksPerSecond { get; }
+
+ /// <summary>
+ /// Represents the number of ticks in 1 millisecond.
+ /// </summary>
+ public static long TicksPerMillisecond { get; }
+
+ /// <summary>
+ /// Gets the number of milliseconds elapsed since the system started.
+ /// </summary>
+ public static long ElapsedTicks
+ {
+ get
+ {
+ return Stopwatch.GetTimestamp();
+ }
+ }
+
+ /// <summary>
+ /// Gets the number of milliseconds elapsed since the system started.
+ /// </summary>
+ public static long ElapsedMilliseconds
+ {
+ get
+ {
+ long timestamp = Stopwatch.GetTimestamp();
+
+ return timestamp / TicksPerMillisecond;
+ }
+ }
+
+ static PerformanceCounter()
+ {
+ TicksPerMillisecond = Stopwatch.Frequency / 1000;
+ TicksPerSecond = Stopwatch.Frequency;
+ TicksPerMinute = TicksPerSecond * 60;
+ TicksPerHour = TicksPerMinute * 60;
+ TicksPerDay = TicksPerHour * 24;
+ }
+ }
+}