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authorgdkchan <gab.dark.100@gmail.com>2020-07-12 00:07:01 -0300
committerGitHub <noreply@github.com>2020-07-12 05:07:01 +0200
commit4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch)
tree120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Common/Memory/Ptr.cs
parent38b26cf4242999fa7d8c550993ac0940cd03d55f (diff)
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Common/Memory/Ptr.cs')
-rw-r--r--Ryujinx.Common/Memory/Ptr.cs68
1 files changed, 68 insertions, 0 deletions
diff --git a/Ryujinx.Common/Memory/Ptr.cs b/Ryujinx.Common/Memory/Ptr.cs
new file mode 100644
index 00000000..66bcf569
--- /dev/null
+++ b/Ryujinx.Common/Memory/Ptr.cs
@@ -0,0 +1,68 @@
+using System;
+using System.Diagnostics.CodeAnalysis;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Common.Memory
+{
+ /// <summary>
+ /// Represents a pointer to an unmanaged resource.
+ /// </summary>
+ /// <typeparam name="T">Type of the unmanaged resource</typeparam>
+ public unsafe struct Ptr<T> : IEquatable<Ptr<T>> where T : unmanaged
+ {
+ private IntPtr _ptr;
+
+ /// <summary>
+ /// Null pointer.
+ /// </summary>
+ public static Ptr<T> Null => new Ptr<T>() { _ptr = IntPtr.Zero };
+
+ /// <summary>
+ /// True if the pointer is null, false otherwise.
+ /// </summary>
+ public bool IsNull => _ptr == IntPtr.Zero;
+
+ /// <summary>
+ /// Gets a reference to the value.
+ /// </summary>
+ public ref T Value => ref Unsafe.AsRef<T>((void*)_ptr);
+
+ /// <summary>
+ /// Creates a new pointer to an unmanaged resource.
+ /// </summary>
+ /// <remarks>
+ /// For data on the heap, proper pinning is necessary during
+ /// use. Failure to do so will result in memory corruption and crashes.
+ /// </remarks>
+ /// <param name="value">Reference to the unmanaged resource</param>
+ public Ptr(ref T value)
+ {
+ _ptr = (IntPtr)Unsafe.AsPointer(ref value);
+ }
+
+ public override bool Equals(object obj)
+ {
+ return obj is Ptr<T> other && Equals(other);
+ }
+
+ public bool Equals([AllowNull] Ptr<T> other)
+ {
+ return _ptr == other._ptr;
+ }
+
+ public override int GetHashCode()
+ {
+ return _ptr.GetHashCode();
+ }
+
+ public static bool operator ==(Ptr<T> left, Ptr<T> right)
+ {
+ return left.Equals(right);
+ }
+
+ public static bool operator !=(Ptr<T> left, Ptr<T> right)
+ {
+ return !(left == right);
+ }
+ }
+}