aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Common/GraphicsDriver/NVAPI/NvdrsSetting.cs
diff options
context:
space:
mode:
authorEmulationFanatic <62343878+EmulationFanatic@users.noreply.github.com>2021-05-19 11:39:19 -0700
committerGitHub <noreply@github.com>2021-05-19 11:39:19 -0700
commitb5c72b44dee2fd977d7cca5aa3c29ef1e2286aa7 (patch)
treeae064aca256cb6193f6908cc9698660043754008 /Ryujinx.Common/GraphicsDriver/NVAPI/NvdrsSetting.cs
parent0129250c2e169c7386f7e2868cc055f8ec55c005 (diff)
parent778011c12ae7905173e02665f397a96686863b89 (diff)
Merge pull request #2177 from riperiperi/feature/parallel-shader-cache
Allow parallel shader compilation when loading a shader cache
Diffstat (limited to 'Ryujinx.Common/GraphicsDriver/NVAPI/NvdrsSetting.cs')
-rw-r--r--Ryujinx.Common/GraphicsDriver/NVAPI/NvdrsSetting.cs49
1 files changed, 49 insertions, 0 deletions
diff --git a/Ryujinx.Common/GraphicsDriver/NVAPI/NvdrsSetting.cs b/Ryujinx.Common/GraphicsDriver/NVAPI/NvdrsSetting.cs
new file mode 100644
index 00000000..ac188b35
--- /dev/null
+++ b/Ryujinx.Common/GraphicsDriver/NVAPI/NvdrsSetting.cs
@@ -0,0 +1,49 @@
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Common.GraphicsDriver.NVAPI
+{
+ enum NvdrsSettingType : uint
+ {
+ NvdrsDwordType,
+ NvdrsBinaryType,
+ NvdrsStringType,
+ NvdrsWstringType,
+ }
+
+ enum NvdrsSettingLocation : uint
+ {
+ NvdrsCurrentProfileLocation,
+ NvdrsGlobalProfileLocation,
+ NvdrsBaseProfileLocation,
+ NvdrsDefaultProfileLocation,
+ }
+
+ [StructLayout(LayoutKind.Explicit, Size = 0x3020)]
+ unsafe struct NvdrsSetting
+ {
+ [FieldOffset(0x0)]
+ public uint Version;
+ [FieldOffset(0x4)]
+ public NvapiUnicodeString SettingName;
+ [FieldOffset(0x1004)]
+ public Nvapi SettingId;
+ [FieldOffset(0x1008)]
+ public NvdrsSettingType SettingType;
+ [FieldOffset(0x100C)]
+ public NvdrsSettingLocation SettingLocation;
+ [FieldOffset(0x1010)]
+ public uint IsCurrentPredefined;
+ [FieldOffset(0x1014)]
+ public uint IsPredefinedValid;
+
+ [FieldOffset(0x1018)]
+ public uint PredefinedValue;
+ [FieldOffset(0x1018)]
+ public NvapiUnicodeString PredefinedString;
+
+ [FieldOffset(0x201C)]
+ public uint CurrentValue;
+ [FieldOffset(0x201C)]
+ public NvapiUnicodeString CurrentString;
+ }
+}