diff options
| author | EmulationFanatic <62343878+EmulationFanatic@users.noreply.github.com> | 2021-05-19 11:39:19 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-05-19 11:39:19 -0700 |
| commit | b5c72b44dee2fd977d7cca5aa3c29ef1e2286aa7 (patch) | |
| tree | ae064aca256cb6193f6908cc9698660043754008 /Ryujinx.Common/GraphicsDriver/NVAPI/NvdrsSetting.cs | |
| parent | 0129250c2e169c7386f7e2868cc055f8ec55c005 (diff) | |
| parent | 778011c12ae7905173e02665f397a96686863b89 (diff) | |
Merge pull request #2177 from riperiperi/feature/parallel-shader-cache
Allow parallel shader compilation when loading a shader cache
Diffstat (limited to 'Ryujinx.Common/GraphicsDriver/NVAPI/NvdrsSetting.cs')
| -rw-r--r-- | Ryujinx.Common/GraphicsDriver/NVAPI/NvdrsSetting.cs | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/Ryujinx.Common/GraphicsDriver/NVAPI/NvdrsSetting.cs b/Ryujinx.Common/GraphicsDriver/NVAPI/NvdrsSetting.cs new file mode 100644 index 00000000..ac188b35 --- /dev/null +++ b/Ryujinx.Common/GraphicsDriver/NVAPI/NvdrsSetting.cs @@ -0,0 +1,49 @@ +using System.Runtime.InteropServices; + +namespace Ryujinx.Common.GraphicsDriver.NVAPI +{ + enum NvdrsSettingType : uint + { + NvdrsDwordType, + NvdrsBinaryType, + NvdrsStringType, + NvdrsWstringType, + } + + enum NvdrsSettingLocation : uint + { + NvdrsCurrentProfileLocation, + NvdrsGlobalProfileLocation, + NvdrsBaseProfileLocation, + NvdrsDefaultProfileLocation, + } + + [StructLayout(LayoutKind.Explicit, Size = 0x3020)] + unsafe struct NvdrsSetting + { + [FieldOffset(0x0)] + public uint Version; + [FieldOffset(0x4)] + public NvapiUnicodeString SettingName; + [FieldOffset(0x1004)] + public Nvapi SettingId; + [FieldOffset(0x1008)] + public NvdrsSettingType SettingType; + [FieldOffset(0x100C)] + public NvdrsSettingLocation SettingLocation; + [FieldOffset(0x1010)] + public uint IsCurrentPredefined; + [FieldOffset(0x1014)] + public uint IsPredefinedValid; + + [FieldOffset(0x1018)] + public uint PredefinedValue; + [FieldOffset(0x1018)] + public NvapiUnicodeString PredefinedString; + + [FieldOffset(0x201C)] + public uint CurrentValue; + [FieldOffset(0x201C)] + public NvapiUnicodeString CurrentString; + } +} |
