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authorEmulationFanatic <62343878+EmulationFanatic@users.noreply.github.com>2021-05-19 11:39:19 -0700
committerGitHub <noreply@github.com>2021-05-19 11:39:19 -0700
commitb5c72b44dee2fd977d7cca5aa3c29ef1e2286aa7 (patch)
treeae064aca256cb6193f6908cc9698660043754008 /Ryujinx.Common/GraphicsDriver/NVAPI/NvdrsProfile.cs
parent0129250c2e169c7386f7e2868cc055f8ec55c005 (diff)
parent778011c12ae7905173e02665f397a96686863b89 (diff)
Merge pull request #2177 from riperiperi/feature/parallel-shader-cache
Allow parallel shader compilation when loading a shader cache
Diffstat (limited to 'Ryujinx.Common/GraphicsDriver/NVAPI/NvdrsProfile.cs')
-rw-r--r--Ryujinx.Common/GraphicsDriver/NVAPI/NvdrsProfile.cs16
1 files changed, 16 insertions, 0 deletions
diff --git a/Ryujinx.Common/GraphicsDriver/NVAPI/NvdrsProfile.cs b/Ryujinx.Common/GraphicsDriver/NVAPI/NvdrsProfile.cs
new file mode 100644
index 00000000..5a325d08
--- /dev/null
+++ b/Ryujinx.Common/GraphicsDriver/NVAPI/NvdrsProfile.cs
@@ -0,0 +1,16 @@
+using System;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Common.GraphicsDriver.NVAPI
+{
+ [StructLayout(LayoutKind.Sequential, Pack = 1)]
+ unsafe struct NvdrsProfile
+ {
+ public uint Version;
+ public NvapiUnicodeString ProfileName;
+ public uint GpuSupport;
+ public uint IsPredefined;
+ public uint NumOfApps;
+ public uint NumOfSettings;
+ }
+}