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| author | EmulationFanatic <62343878+EmulationFanatic@users.noreply.github.com> | 2021-05-19 11:39:19 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-05-19 11:39:19 -0700 |
| commit | b5c72b44dee2fd977d7cca5aa3c29ef1e2286aa7 (patch) | |
| tree | ae064aca256cb6193f6908cc9698660043754008 /Ryujinx.Common/GraphicsDriver/NVAPI/Nvapi.cs | |
| parent | 0129250c2e169c7386f7e2868cc055f8ec55c005 (diff) | |
| parent | 778011c12ae7905173e02665f397a96686863b89 (diff) | |
Merge pull request #2177 from riperiperi/feature/parallel-shader-cache
Allow parallel shader compilation when loading a shader cache
Diffstat (limited to 'Ryujinx.Common/GraphicsDriver/NVAPI/Nvapi.cs')
| -rw-r--r-- | Ryujinx.Common/GraphicsDriver/NVAPI/Nvapi.cs | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/Ryujinx.Common/GraphicsDriver/NVAPI/Nvapi.cs b/Ryujinx.Common/GraphicsDriver/NVAPI/Nvapi.cs new file mode 100644 index 00000000..99eaa68f --- /dev/null +++ b/Ryujinx.Common/GraphicsDriver/NVAPI/Nvapi.cs @@ -0,0 +1,11 @@ +namespace Ryujinx.Common.GraphicsDriver.NVAPI +{ + enum Nvapi : uint + { + OglThreadControlId = 0x20C1221E, + + OglThreadControlDefault = 0, + OglThreadControlEnable = 1, + OglThreadControlDisable = 2 + } +} |
