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| author | Thog <me@thog.eu> | 2020-05-01 23:18:42 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-05-01 23:18:42 +0200 |
| commit | 81cba3c3df7a1534c6690f69de025beeb6ebd1b9 (patch) | |
| tree | 50948eeb88fb8038e84835f29d4587a6d920ce43 /Ryujinx.Common/Configuration/ConfigurationFileFormat.cs | |
| parent | 71dbb38b9a56eff96eb6a97e299041cd4126e777 (diff) | |
nvservices: mitigate abort with heavy load on the GPU processing thread (#1173)
* nvservices: mitigate abort with heavy load on the GPU processing thread.
This should fix Mario Tennis and LM3 regressions with syncpoints.
NOTE: Mario Tennis seems to have another issue related to the texture
cache that happens randomly when starting a match.
PS: Also add a debug logger for all known ioctl call to facilitate
debugging and add a missing UpdateMin in EventSignal.
* Address LDj3SNuD's comment
* Address gdkchan's comment
Diffstat (limited to 'Ryujinx.Common/Configuration/ConfigurationFileFormat.cs')
0 files changed, 0 insertions, 0 deletions
