diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2022-11-16 14:53:04 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-11-16 14:53:04 -0300 |
| commit | f1d1670b0b1b5c08064df95dabd295f3cf5dcf7f (patch) | |
| tree | 082139cb80ee9776f3ea9083991fb3ed6618f7f4 /Ryujinx.Ava/Ui/Windows | |
| parent | b8de72de8f25f0bb7f994bc07a0387c1c247b6fe (diff) | |
Implement HLE macro for DrawElementsIndirect (#3748)
* Implement HLE macro for DrawElementsIndirect
* Shader cache version bump
* Use GL_ARB_shader_draw_parameters extension on OpenGL
* Fix DrawIndexedIndirectCount on Vulkan when extension is not supported
* Implement DrawIndex
* Alignment
* Fix some validation errors
* Rename BaseIds to DrawParameters
* Fix incorrect index buffer and vertex buffer size in some cases
* Add HLE macros for DrawArraysInstanced and DrawElementsInstanced
* Perform a regular draw when indirect data is not modified
* Use non-indirect draw methods if indirect buffer was not GPU modified
* Only check if draw parameters match if the shader actually uses them
* Expose Macro HLE setting on GUI
* Reset FirstVertex and FirstInstance after draw
* Update shader cache version again since some people already tested this
* PR feedback
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Diffstat (limited to 'Ryujinx.Ava/Ui/Windows')
| -rw-r--r-- | Ryujinx.Ava/Ui/Windows/MainWindow.axaml.cs | 1 | ||||
| -rw-r--r-- | Ryujinx.Ava/Ui/Windows/SettingsWindow.axaml | 4 |
2 files changed, 5 insertions, 0 deletions
diff --git a/Ryujinx.Ava/Ui/Windows/MainWindow.axaml.cs b/Ryujinx.Ava/Ui/Windows/MainWindow.axaml.cs index 774178d6..0e03803b 100644 --- a/Ryujinx.Ava/Ui/Windows/MainWindow.axaml.cs +++ b/Ryujinx.Ava/Ui/Windows/MainWindow.axaml.cs @@ -526,6 +526,7 @@ namespace Ryujinx.Ava.Ui.Windows GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath; GraphicsConfig.EnableShaderCache = ConfigurationState.Instance.Graphics.EnableShaderCache; GraphicsConfig.EnableTextureRecompression = ConfigurationState.Instance.Graphics.EnableTextureRecompression; + GraphicsConfig.EnableMacroHLE = ConfigurationState.Instance.Graphics.EnableMacroHLE; } public void LoadHotKeys() diff --git a/Ryujinx.Ava/Ui/Windows/SettingsWindow.axaml b/Ryujinx.Ava/Ui/Windows/SettingsWindow.axaml index 55fe8365..0946a2eb 100644 --- a/Ryujinx.Ava/Ui/Windows/SettingsWindow.axaml +++ b/Ryujinx.Ava/Ui/Windows/SettingsWindow.axaml @@ -568,6 +568,10 @@ ToolTip.Tip="{locale:Locale SettingsEnableTextureRecompressionTooltip}"> <TextBlock Text="{locale:Locale SettingsEnableTextureRecompression}" /> </CheckBox> + <CheckBox IsChecked="{Binding EnableMacroHLE}" + ToolTip.Tip="{locale:Locale SettingsEnableMacroHLETooltip}"> + <TextBlock Text="{locale:Locale SettingsEnableMacroHLE}" /> + </CheckBox> </StackPanel> <StackPanel Orientation="Horizontal"> <TextBlock VerticalAlignment="Center" |
