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authorgdkchan <gab.dark.100@gmail.com>2022-11-16 14:53:04 -0300
committerGitHub <noreply@github.com>2022-11-16 14:53:04 -0300
commitf1d1670b0b1b5c08064df95dabd295f3cf5dcf7f (patch)
tree082139cb80ee9776f3ea9083991fb3ed6618f7f4 /Ryujinx.Ava/Ui/Windows
parentb8de72de8f25f0bb7f994bc07a0387c1c247b6fe (diff)
Implement HLE macro for DrawElementsIndirect (#3748)
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Diffstat (limited to 'Ryujinx.Ava/Ui/Windows')
-rw-r--r--Ryujinx.Ava/Ui/Windows/MainWindow.axaml.cs1
-rw-r--r--Ryujinx.Ava/Ui/Windows/SettingsWindow.axaml4
2 files changed, 5 insertions, 0 deletions
diff --git a/Ryujinx.Ava/Ui/Windows/MainWindow.axaml.cs b/Ryujinx.Ava/Ui/Windows/MainWindow.axaml.cs
index 774178d6..0e03803b 100644
--- a/Ryujinx.Ava/Ui/Windows/MainWindow.axaml.cs
+++ b/Ryujinx.Ava/Ui/Windows/MainWindow.axaml.cs
@@ -526,6 +526,7 @@ namespace Ryujinx.Ava.Ui.Windows
GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath;
GraphicsConfig.EnableShaderCache = ConfigurationState.Instance.Graphics.EnableShaderCache;
GraphicsConfig.EnableTextureRecompression = ConfigurationState.Instance.Graphics.EnableTextureRecompression;
+ GraphicsConfig.EnableMacroHLE = ConfigurationState.Instance.Graphics.EnableMacroHLE;
}
public void LoadHotKeys()
diff --git a/Ryujinx.Ava/Ui/Windows/SettingsWindow.axaml b/Ryujinx.Ava/Ui/Windows/SettingsWindow.axaml
index 55fe8365..0946a2eb 100644
--- a/Ryujinx.Ava/Ui/Windows/SettingsWindow.axaml
+++ b/Ryujinx.Ava/Ui/Windows/SettingsWindow.axaml
@@ -568,6 +568,10 @@
ToolTip.Tip="{locale:Locale SettingsEnableTextureRecompressionTooltip}">
<TextBlock Text="{locale:Locale SettingsEnableTextureRecompression}" />
</CheckBox>
+ <CheckBox IsChecked="{Binding EnableMacroHLE}"
+ ToolTip.Tip="{locale:Locale SettingsEnableMacroHLETooltip}">
+ <TextBlock Text="{locale:Locale SettingsEnableMacroHLE}" />
+ </CheckBox>
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBlock VerticalAlignment="Center"