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authorAndrey Sukharev <SukharevAndrey@users.noreply.github.com>2022-12-05 16:47:39 +0300
committerGitHub <noreply@github.com>2022-12-05 14:47:39 +0100
commit4da44e09cb2a32f69b4a6b47221117b78e4618dc (patch)
treec3648a09202374dabff6fac472fe341bf9e1f0ee /Ryujinx.Ava/Ui/Windows
parentae13f0ab4da5b371bba746c1bd6598baaa44585d (diff)
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
Diffstat (limited to 'Ryujinx.Ava/Ui/Windows')
-rw-r--r--Ryujinx.Ava/Ui/Windows/IconColorPicker.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Ava/Ui/Windows/IconColorPicker.cs b/Ryujinx.Ava/Ui/Windows/IconColorPicker.cs
index 7cf4c2ed..c0a2602f 100644
--- a/Ryujinx.Ava/Ui/Windows/IconColorPicker.cs
+++ b/Ryujinx.Ava/Ui/Windows/IconColorPicker.cs
@@ -20,7 +20,7 @@ namespace Ryujinx.Ava.Ui.Windows
private const int CutOffLuminosity = 64;
- private struct PaletteColor
+ private readonly struct PaletteColor
{
public int Qck { get; }
public byte R { get; }