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authorAc_K <Acoustik666@gmail.com>2023-01-11 01:29:22 +0100
committerGitHub <noreply@github.com>2023-01-11 01:29:22 +0100
commit2355c2af62282ff36e56106495c09ed5cfcc3672 (patch)
tree34247874f3676ab6567c198e1a427a9bb3ed72d8 /Ryujinx.Ava/UI/Views/Main/MainMenuBarView.axaml.cs
parent5e0f8e873857ce3ca3f532aff0936beb28e412c8 (diff)
ava: Generate Locale menu automatically (#4243)
Currently in `MenuMainBarView.axaml` we list all available languages and hardcode the language name with the language key. It's a bit bad beause if we want to add a new language, we have to edit the `csproj` and the `axaml` with the translated language name and the language code. I've put all translations in their respective locale files, add code into `MainMenuBarView` constructor to generate the menu automatically. Now we just have to edit the `csproj` if we want to add a new language.
Diffstat (limited to 'Ryujinx.Ava/UI/Views/Main/MainMenuBarView.axaml.cs')
-rw-r--r--Ryujinx.Ava/UI/Views/Main/MainMenuBarView.axaml.cs49
1 files changed, 45 insertions, 4 deletions
diff --git a/Ryujinx.Ava/UI/Views/Main/MainMenuBarView.axaml.cs b/Ryujinx.Ava/UI/Views/Main/MainMenuBarView.axaml.cs
index 788f47a1..31dbb1b7 100644
--- a/Ryujinx.Ava/UI/Views/Main/MainMenuBarView.axaml.cs
+++ b/Ryujinx.Ava/UI/Views/Main/MainMenuBarView.axaml.cs
@@ -1,13 +1,20 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Interactivity;
-using Ryujinx.Ava.UI.ViewModels;
-using Ryujinx.Ava.UI.Windows;
-using System.Threading.Tasks;
using LibHac.FsSystem;
using LibHac.Ncm;
+using Ryujinx.Ava.UI.Helpers;
+using Ryujinx.Ava.UI.ViewModels;
+using Ryujinx.Ava.UI.Windows;
+using Ryujinx.Common;
+using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS;
using Ryujinx.Modules;
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Views.Main
{
@@ -19,13 +26,47 @@ namespace Ryujinx.Ava.UI.Views.Main
public MainMenuBarView()
{
InitializeComponent();
+
+ List<MenuItem> menuItems = new();
+
+ string localePath = "Ryujinx.Ava/Assets/Locales";
+ string localeExt = ".json";
+
+ string[] localesPath = EmbeddedResources.GetAllAvailableResources(localePath, localeExt);
+
+ Array.Sort(localesPath);
+
+ foreach (string locale in localesPath)
+ {
+ string languageCode = Path.GetFileNameWithoutExtension(locale).Split('.').Last();
+ string languageJson = EmbeddedResources.ReadAllText($"{localePath}/{languageCode}{localeExt}");
+ var strings = JsonHelper.Deserialize<Dictionary<string, string>>(languageJson);
+
+ if (!strings.TryGetValue("Language", out string languageName))
+ {
+ languageName = languageCode;
+ }
+
+ MenuItem menuItem = new()
+ {
+ Header = languageName,
+ Command = MiniCommand.Create(() =>
+ {
+ ViewModel.ChangeLanguage(languageCode);
+ })
+ };
+
+ menuItems.Add(menuItem);
+ }
+
+ ChangeLanguageMenuItem.Items = menuItems.ToArray();
}
protected override void OnAttachedToVisualTree(VisualTreeAttachmentEventArgs e)
{
base.OnAttachedToVisualTree(e);
- if (this.VisualRoot is MainWindow window)
+ if (VisualRoot is MainWindow window)
{
Window = window;
}