diff options
| author | Emmanuel Hansen <emmausssss@gmail.com> | 2022-05-15 11:30:15 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-05-15 13:30:15 +0200 |
| commit | deb99d2cae3e80bdf70cb52c6c160094dc7c9292 (patch) | |
| tree | e60f44d1b4bd45bbf36fcfa750fb99787febfdbe /Ryujinx.Ava/Common/Locale | |
| parent | 9ba73ffbe5f78c0403cf102b95768f388da05122 (diff) | |
Avalonia UI - Part 1 (#3270)
* avalonia part 1
* remove vulkan ui backend
* move ui common files to ui common project
* get name for oading screen from device
* rebase.
* review 1
* review 1.1
* review
* cleanup
* addressed review
* use cancellation token
* review
* review
* rebased
* cancel library loading when closing window
* remove star image, use fonticon instead
* delete render control frame buffer when game ends. change position of fav star
* addressed @Thog review
* ensure the right ui is downloaded in updates
* fix crash when showing not supported dialog during controller request
* add prefix to artifact names
* Auto-format Avalonia project
* Fix input
* Fix build, simplify app disposal
* remove nv stutter thread
* addressed review
* add missing change
* maintain window size if new size is zero length
* add game, handheld, docked to local
* reverse scale main window
* Update de_DE.json
* Update de_DE.json
* Update de_DE.json
* Update italian json
* Update it_IT.json
* let render timer poll with no wait
* remove unused code
* more unused code
* enabled tiered compilation and trimming
* check if window event is not closed before signaling
* fix atmospher case
* locale fix
* locale fix
* remove explicit tiered compilation declarations
* Remove ) it_IT.json
* Remove ) de_DE.json
* Update it_IT.json
* Update pt_BR locale with latest strings
* Remove ')'
* add more strings to locale
* update locale
* remove extra slash
* remove extra slash
* set firmware version to 0 if key's not found
* fix
* revert timer changes
* lock on object instead
* Update it_IT.json
* remove unused method
* add load screen text to locale
* drop swap event
* Update de_DE.json
* Update de_DE.json
* do null check when stopping emulator
* Update de_DE.json
* Create tr_TR.json
* Add tr_TR
* Add tr_TR + Turkish
* Update it_IT.json
* Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* addressed review
* Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* use avalonia's inbuilt renderer on linux
* removed whitespace
* workaround for queue render crash with vsync off
* drop custom backend
* format files
* fix not closing issue
* remove warnings
* rebase
* update avalonia library
* Reposition the Text and Button on About Page
* Assign build version
* Remove appveyor text
Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
Diffstat (limited to 'Ryujinx.Ava/Common/Locale')
| -rw-r--r-- | Ryujinx.Ava/Common/Locale/LocaleExtension.cs | 30 | ||||
| -rw-r--r-- | Ryujinx.Ava/Common/Locale/LocaleManager.cs | 105 |
2 files changed, 135 insertions, 0 deletions
diff --git a/Ryujinx.Ava/Common/Locale/LocaleExtension.cs b/Ryujinx.Ava/Common/Locale/LocaleExtension.cs new file mode 100644 index 00000000..a9e5cac5 --- /dev/null +++ b/Ryujinx.Ava/Common/Locale/LocaleExtension.cs @@ -0,0 +1,30 @@ +using Avalonia.Data; +using Avalonia.Markup.Xaml; +using Avalonia.Markup.Xaml.MarkupExtensions; +using System; + +namespace Ryujinx.Ava.Common.Locale +{ + public class LocaleExtension : MarkupExtension + { + public LocaleExtension(string key) + { + Key = key; + } + + public string Key { get; } + + public override object ProvideValue(IServiceProvider serviceProvider) + { + string keyToUse = Key; + + ReflectionBindingExtension binding = new($"[{keyToUse}]") + { + Mode = BindingMode.OneWay, + Source = LocaleManager.Instance + }; + + return binding.ProvideValue(serviceProvider); + } + } +}
\ No newline at end of file diff --git a/Ryujinx.Ava/Common/Locale/LocaleManager.cs b/Ryujinx.Ava/Common/Locale/LocaleManager.cs new file mode 100644 index 00000000..daa0328f --- /dev/null +++ b/Ryujinx.Ava/Common/Locale/LocaleManager.cs @@ -0,0 +1,105 @@ +using Ryujinx.Ava.Ui.ViewModels; +using Ryujinx.Common; +using Ryujinx.Ui.Common.Configuration; +using System.Collections.Concurrent; +using System.Collections.Generic; +using System.Globalization; +using System.Text.Json; + +namespace Ryujinx.Ava.Common.Locale +{ + class LocaleManager : BaseModel + { + private const string DefaultLanguageCode = "en_US"; + + private Dictionary<string, string> _localeStrings; + private ConcurrentDictionary<string, object[]> _dynamicValues; + + public static LocaleManager Instance { get; } = new LocaleManager(); + public Dictionary<string, string> LocaleStrings { get => _localeStrings; set => _localeStrings = value; } + + + public LocaleManager() + { + _localeStrings = new Dictionary<string, string>(); + _dynamicValues = new ConcurrentDictionary<string, object[]>(); + + Load(); + } + + public void Load() + { + string localeLanguageCode = CultureInfo.CurrentCulture.Name.Replace('-', '_'); + + if (Program.PreviewerDetached) + { + if (!string.IsNullOrEmpty(ConfigurationState.Instance.Ui.LanguageCode.Value)) + { + localeLanguageCode = ConfigurationState.Instance.Ui.LanguageCode.Value; + } + } + + // Load english first, if the target language translation is incomplete, we default to english. + LoadLanguage(DefaultLanguageCode); + + if (localeLanguageCode != DefaultLanguageCode) + { + LoadLanguage(localeLanguageCode); + } + } + + public string this[string key] + { + get + { + if (_localeStrings.TryGetValue(key, out string value)) + { + if (_dynamicValues.TryGetValue(key, out var dynamicValue)) + { + return string.Format(value, dynamicValue); + } + + return value; + } + + return key; + } + set + { + _localeStrings[key] = value; + + OnPropertyChanged(); + } + } + + public void UpdateDynamicValue(string key, params object[] values) + { + _dynamicValues[key] = values; + + OnPropertyChanged("Item"); + } + + public void LoadLanguage(string languageCode) + { + string languageJson = EmbeddedResources.ReadAllText($"Ryujinx.Ava/Assets/Locales/{languageCode}.json"); + + if (languageJson == null) + { + return; + } + + var strings = JsonSerializer.Deserialize<Dictionary<string, string>>(languageJson); + + foreach (var item in strings) + { + this[item.Key] = item.Value; + } + + if (Program.PreviewerDetached) + { + ConfigurationState.Instance.Ui.LanguageCode.Value = languageCode; + ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath); + } + } + } +}
\ No newline at end of file |
