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authorAc_K <Acoustik666@gmail.com>2020-11-20 21:59:01 +0100
committerGitHub <noreply@github.com>2020-11-20 21:59:01 +0100
commit57c4e6ef21d1f281b172aedcfd993a2ac43456ef (patch)
tree8ee5e5b42ab14bd8df52e823f3fcb4027e5ed873 /Ryujinx.Audio/Renderers/OpenAL/OpenALAudioTrack.cs
parent9493cdfe553d77d8f37927ef2acf87cfbab1c467 (diff)
audout: Implement and fix some calls (#1725)
* audout: Implement GetAudioOutBufferCount, GetAudioOutPlayedSampleCount and FlushAudioOutBuffers This PR implement audout service calls: - GetAudioOutBufferCount - GetAudioOutPlayedSampleCount - FlushAudioOutBuffers The RE calls just give some hints about no extra checks. Since we use a totally different implementation because of our backend, I can't do something better for now. SetAudioOutVolume and GetAudioOutVolume are fixed too by set/get the volume of the current opened track, previous implementation was wrong. This fix #1133, fix #1258 and fix #1519. Thanks to @jduncanator for this help during the implementation and all his precious advices. * Fix some debug leftovers * Address jD feedback
Diffstat (limited to 'Ryujinx.Audio/Renderers/OpenAL/OpenALAudioTrack.cs')
-rw-r--r--Ryujinx.Audio/Renderers/OpenAL/OpenALAudioTrack.cs31
1 files changed, 31 insertions, 0 deletions
diff --git a/Ryujinx.Audio/Renderers/OpenAL/OpenALAudioTrack.cs b/Ryujinx.Audio/Renderers/OpenAL/OpenALAudioTrack.cs
index 2f150998..6e016713 100644
--- a/Ryujinx.Audio/Renderers/OpenAL/OpenALAudioTrack.cs
+++ b/Ryujinx.Audio/Renderers/OpenAL/OpenALAudioTrack.cs
@@ -11,9 +11,12 @@ namespace Ryujinx.Audio
public int SampleRate { get; private set; }
public ALFormat Format { get; private set; }
public PlaybackState State { get; set; }
+ public float Volume { get; private set; }
public int HardwareChannels { get; }
public int VirtualChannels { get; }
+ public uint BufferCount => (uint)_buffers.Count;
+ public ulong PlayedSampleCount { get; set; }
private ReleaseCallback _callback;
@@ -125,6 +128,34 @@ namespace Ryujinx.Audio
}
}
+ public bool FlushBuffers()
+ {
+ while (_queuedTagsQueue.TryDequeue(out long tag))
+ {
+ _releasedTagsQueue.Enqueue(tag);
+ }
+
+ _callback();
+
+ foreach (var buffer in _buffers)
+ {
+ AL.DeleteBuffer(buffer.Value);
+ }
+
+ bool heldBuffers = _buffers.Count > 0;
+
+ _buffers.Clear();
+
+ return heldBuffers;
+ }
+
+ public void SetVolume(float volume)
+ {
+ Volume = volume;
+
+ AL.Source(SourceId, ALSourcef.Gain, Volume);
+ }
+
public void Dispose()
{
Dispose(true);