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authormpnico <mpnico@gmail.com>2021-09-18 14:31:44 +0200
committerGitHub <noreply@github.com>2021-09-18 14:31:44 +0200
commitfe9d5a1981cfe43c4535b7473064c9858addb3b5 (patch)
tree5e1f8de6b8fc5f8ce27aceecae737e1a0420e683 /Ryujinx.Audio/Renderer/Server
parentd327e809c9c9d1f4c035c50bf6315eea83ce0147 (diff)
Fix problems added by Pause (#2645)
* Disable Pause/Resume menu instead of trying to hide them * Fix Resume menu being active before renderer starts * Fix emulator not being able to close properly
Diffstat (limited to 'Ryujinx.Audio/Renderer/Server')
-rw-r--r--Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs8
-rw-r--r--Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs18
2 files changed, 24 insertions, 2 deletions
diff --git a/Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs b/Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs
index 6aed3c5d..afbe56a6 100644
--- a/Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs
+++ b/Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs
@@ -395,6 +395,14 @@ namespace Ryujinx.Audio.Renderer.Server
Logger.Info?.Print(LogClass.AudioRenderer, $"Stopped renderer id {_sessionId}");
}
+ public void Disable()
+ {
+ lock (_lock)
+ {
+ _isActive = false;
+ }
+ }
+
public ResultCode Update(Memory<byte> output, Memory<byte> performanceOutput, ReadOnlyMemory<byte> input)
{
lock (_lock)
diff --git a/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs b/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs
index f471a2e7..7518c447 100644
--- a/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs
+++ b/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs
@@ -219,7 +219,21 @@ namespace Ryujinx.Audio.Renderer.Server
/// </summary>
public void StopSendingCommands()
{
- _isRunning = false;
+ lock (_sessionLock)
+ {
+ foreach (AudioRenderSystem renderer in _sessions)
+ {
+ renderer?.Disable();
+ }
+ }
+
+ lock (_audioProcessorLock)
+ {
+ if (_isRunning)
+ {
+ StopLocked();
+ }
+ }
}
/// <summary>
@@ -234,7 +248,7 @@ namespace Ryujinx.Audio.Renderer.Server
{
lock (_sessionLock)
{
- foreach(AudioRenderSystem renderer in _sessions)
+ foreach (AudioRenderSystem renderer in _sessions)
{
renderer?.SendCommands();
}