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| author | Mary-nyan <mary@mary.zone> | 2022-11-09 20:22:43 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-11-09 20:22:43 +0100 |
| commit | c6d05301aae7509ea6a1ec29d39a72bac94d80b0 (patch) | |
| tree | a1e593a9fd180fbc467beae29907c37cb6e902e5 /Ryujinx.Audio/Renderer/Server | |
| parent | 647de4cd31a82f39d23f92ea4377eeae5817b6c2 (diff) | |
infra: Migrate to .NET 7 (#3795)
* Update readme to mention .NET 7
* infra: Migrate to .NET 7
.NET 7 is still in preview but this prepare for the release coming up
next month.
* Use Random.Shared in CreateRandom
* Move UInt128Utils.cs to Ryujinx.Common project
* Fix inverted parameters in System.UInt128 constructor
* Fix Visual Studio complains on Ryujinx.Graphics.Vic
* time: Fix missing alignment enforcement in SystemClockContext
Fixes at least Smash
* time: Fix missing alignment enforcement in SteadyClockContext
Fix games (like recent version of Smash) using time shared memory
* Switch to .NET 7.0.100 release
* Enable Tiered PGO
* Ensure CreateId validity requirements are meet when doing random generation
Also enforce correct packing layout for other Mii structures.
This fix a Mario Kart 8 crashes related to the default Miis.
Diffstat (limited to 'Ryujinx.Audio/Renderer/Server')
| -rw-r--r-- | Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs b/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs index 72f19a67..91877cdd 100644 --- a/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs +++ b/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs @@ -150,7 +150,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter /// </summary> /// <param name="inputHeader">The splitter header.</param> /// <param name="input">The raw data after the splitter header.</param> - private void UpdateState(ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input) + private void UpdateState(scoped ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input) { for (int i = 0; i < inputHeader.SplitterCount; i++) { @@ -177,7 +177,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter /// </summary> /// <param name="inputHeader">The splitter header.</param> /// <param name="input">The raw data after the splitter header.</param> - private void UpdateData(ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input) + private void UpdateData(scoped ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input) { for (int i = 0; i < inputHeader.SplitterDestinationCount; i++) { |
