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authorMary <me@thog.eu>2021-02-26 01:11:56 +0100
committerGitHub <noreply@github.com>2021-02-26 01:11:56 +0100
commitf556c80d0230056335632b60c71f1567e177239e (patch)
tree748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio/Renderer/Server/Types
parent1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff)
Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio/Renderer/Server/Types')
-rw-r--r--Ryujinx.Audio/Renderer/Server/Types/AudioRendererExecutionMode.cs36
-rw-r--r--Ryujinx.Audio/Renderer/Server/Types/AudioRendererRenderingDevice.cs41
-rw-r--r--Ryujinx.Audio/Renderer/Server/Types/PlayState.cs56
3 files changed, 133 insertions, 0 deletions
diff --git a/Ryujinx.Audio/Renderer/Server/Types/AudioRendererExecutionMode.cs b/Ryujinx.Audio/Renderer/Server/Types/AudioRendererExecutionMode.cs
new file mode 100644
index 00000000..7bb0507c
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Types/AudioRendererExecutionMode.cs
@@ -0,0 +1,36 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+namespace Ryujinx.Audio.Renderer.Server.Types
+{
+ /// <summary>
+ /// The execution mode of an <see cref="AudioRenderSystem"/>.
+ /// </summary>
+ public enum AudioRendererExecutionMode : byte
+ {
+ /// <summary>
+ /// Automatically send commands to the DSP at a fixed rate (see <see cref="AudioRenderSystem.SendCommands"/>
+ /// </summary>
+ Auto,
+
+ /// <summary>
+ /// Audio renderer operation needs to be done manually via ExecuteAudioRenderer.
+ /// </summary>
+ /// <remarks>This is not supported on the DSP and is as such stubbed.</remarks>
+ Manual
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Audio/Renderer/Server/Types/AudioRendererRenderingDevice.cs b/Ryujinx.Audio/Renderer/Server/Types/AudioRendererRenderingDevice.cs
new file mode 100644
index 00000000..f89086f6
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Types/AudioRendererRenderingDevice.cs
@@ -0,0 +1,41 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+namespace Ryujinx.Audio.Renderer.Server.Types
+{
+ /// <summary>
+ /// The rendering device of an <see cref="AudioRenderSystem"/>.
+ /// </summary>
+ public enum AudioRendererRenderingDevice : byte
+ {
+ /// <summary>
+ /// Rendering is performed on the DSP.
+ /// </summary>
+ /// <remarks>
+ /// Only supports <see cref="AudioRendererExecutionMode.Auto"/>.
+ /// </remarks>
+ Dsp,
+
+ /// <summary>
+ /// Rendering is performed on the CPU.
+ /// </summary>
+ /// <remarks>
+ /// Only supports <see cref="AudioRendererExecutionMode.Manual"/>.
+ /// </remarks>
+ Cpu
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Types/PlayState.cs b/Ryujinx.Audio/Renderer/Server/Types/PlayState.cs
new file mode 100644
index 00000000..7f8895c9
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Types/PlayState.cs
@@ -0,0 +1,56 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+namespace Ryujinx.Audio.Renderer.Server.Types
+{
+ /// <summary>
+ /// The internal play state of a <see cref="Voice.VoiceState"/>
+ /// </summary>
+ public enum PlayState
+ {
+ /// <summary>
+ /// The voice has been started and is playing.
+ /// </summary>
+ Started,
+
+ /// <summary>
+ /// The voice has been stopped.
+ /// </summary>
+ /// <remarks>
+ /// This cannot be directly set by user.
+ /// See <see cref="Stopping"/> for correct usage.
+ /// </remarks>
+ Stopped,
+
+ /// <summary>
+ /// The user asked the voice to be stopped.
+ /// </summary>
+ /// <remarks>
+ /// This is changed to the <see cref="Stopped"/> state after command generation.
+ /// <seealso cref="Voice.VoiceState.UpdateForCommandGeneration(Voice.VoiceContext)"/>
+ /// </remarks>
+ Stopping,
+
+ /// <summary>
+ /// The voice has been paused by user request.
+ /// </summary>
+ /// <remarks>
+ /// The user can resume to the <see cref="Started"/> state.
+ /// </remarks>
+ Paused
+ }
+}