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| author | Mary <me@thog.eu> | 2021-02-26 01:11:56 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-26 01:11:56 +0100 |
| commit | f556c80d0230056335632b60c71f1567e177239e (patch) | |
| tree | 748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio/Renderer/Server/Performance/PerformanceManager.cs | |
| parent | 1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff) | |
Haydn: Part 1 (#2007)
* Haydn: Part 1
Based on my reverse of audio 11.0.0.
As always, core implementation under LGPLv3 for the same reasons as for Amadeus.
This place the bases of a more flexible audio system while making audout & audin accurate.
This have the following improvements:
- Complete reimplementation of audout and audin.
- Audin currently only have a dummy backend.
- Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL).
- Audio Renderer now can output to 5.1 devices when supported.
- Audio Renderer init its backend on demand instead of keeping two up all the time.
- All backends implementation are now in their own project.
- Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this.
As a note, games having issues with OpenAL haven't improved and will not
because of OpenAL design (stopping when buffers finish playing causing
possible audio "pops" when buffers are very small).
* Update for latest hexkyz's edits on Switchbrew
* audren: Rollback channel configuration changes
* Address gdkchan's comments
* Fix typo in OpenAL backend driver
* Address last comments
* Fix a nit
* Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio/Renderer/Server/Performance/PerformanceManager.cs')
| -rw-r--r-- | Ryujinx.Audio/Renderer/Server/Performance/PerformanceManager.cs | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/Ryujinx.Audio/Renderer/Server/Performance/PerformanceManager.cs b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceManager.cs new file mode 100644 index 00000000..3a336af3 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceManager.cs @@ -0,0 +1,124 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Parameter; +using System; +using System.Runtime.CompilerServices; + +namespace Ryujinx.Audio.Renderer.Server.Performance +{ + public abstract class PerformanceManager + { + /// <summary> + /// Get the required size for a single performance frame. + /// </summary> + /// <param name="parameter">The audio renderer configuration.</param> + /// <param name="behaviourContext">The behaviour context.</param> + /// <returns>The required size for a single performance frame.</returns> + public static ulong GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref AudioRendererConfiguration parameter, ref BehaviourContext behaviourContext) + { + uint version = behaviourContext.GetPerformanceMetricsDataFormat(); + + if (version == 2) + { + return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion2, + PerformanceEntryVersion2, + PerformanceDetailVersion2>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter); + } + else if (version == 1) + { + return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion1, + PerformanceEntryVersion1, + PerformanceDetailVersion1>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter); + } + + throw new NotImplementedException($"Unknown Performance metrics data format version {version}"); + } + + /// <summary> + /// Copy the performance frame history to the supplied user buffer and returns the size copied. + /// </summary> + /// <param name="performanceOutput">The supplied user buffer to store the performance frame into.</param> + /// <returns>The size copied to the supplied buffer.</returns> + public abstract uint CopyHistories(Span<byte> performanceOutput); + + /// <summary> + /// Set the target node id to profile. + /// </summary> + /// <param name="target">The target node id to profile.</param> + public abstract void SetTargetNodeId(int target); + + /// <summary> + /// Check if the given target node id is profiled. + /// </summary> + /// <param name="target">The target node id to check.</param> + /// <returns>Return true, if the given target node id is profiled.</returns> + public abstract bool IsTargetNodeId(int target); + + /// <summary> + /// Get the next buffer to store a performance entry. + /// </summary> + /// <param name="performanceEntry">The output <see cref="PerformanceEntryAddresses"/>.</param> + /// <param name="entryType">The <see cref="PerformanceEntryType"/> info.</param> + /// <param name="nodeId">The node id of the entry.</param> + /// <returns>Return true, if a valid <see cref="PerformanceEntryAddresses"/> was returned.</returns> + public abstract bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceEntryType entryType, int nodeId); + + /// <summary> + /// Get the next buffer to store a performance detailed entry. + /// </summary> + /// <param name="performanceEntry">The output <see cref="PerformanceEntryAddresses"/>.</param> + /// <param name="detailType">The <see cref="PerformanceDetailType"/> info.</param> + /// <param name="entryType">The <see cref="PerformanceEntryType"/> info.</param> + /// <param name="nodeId">The node id of the entry.</param> + /// <returns>Return true, if a valid <see cref="PerformanceEntryAddresses"/> was returned.</returns> + public abstract bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceDetailType detailType, PerformanceEntryType entryType, int nodeId); + + /// <summary> + /// Finalize the current performance frame. + /// </summary> + /// <param name="dspRunningBehind">Indicate if the DSP is running behind.</param> + /// <param name="voiceDropCount">The count of voices that were dropped.</param> + /// <param name="startRenderingTicks">The start ticks of the audio rendering.</param> + public abstract void TapFrame(bool dspRunningBehind, uint voiceDropCount, ulong startRenderingTicks); + + /// <summary> + /// Create a new <see cref="PerformanceManager"/>. + /// </summary> + /// <param name="performanceBuffer">The backing memory available for use by the manager.</param> + /// <param name="parameter">The audio renderer configuration.</param> + /// <param name="behaviourContext">The behaviour context;</param> + /// <returns>A new <see cref="PerformanceManager"/>.</returns> + public static PerformanceManager Create(Memory<byte> performanceBuffer, ref AudioRendererConfiguration parameter, BehaviourContext behaviourContext) + { + uint version = behaviourContext.GetPerformanceMetricsDataFormat(); + + switch (version) + { + case 1: + return new PerformanceManagerGeneric<PerformanceFrameHeaderVersion1, PerformanceEntryVersion1, PerformanceDetailVersion1>(performanceBuffer, + ref parameter); + case 2: + return new PerformanceManagerGeneric<PerformanceFrameHeaderVersion2, PerformanceEntryVersion2, PerformanceDetailVersion2>(performanceBuffer, + ref parameter); + default: + throw new NotImplementedException($"Unknown Performance metrics data format version {version}"); + } + } + } +} |
