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| author | Mary <me@thog.eu> | 2021-02-26 01:11:56 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-26 01:11:56 +0100 |
| commit | f556c80d0230056335632b60c71f1567e177239e (patch) | |
| tree | 748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio/Renderer/Server/Performance/PerformanceFrameHeaderVersion1.cs | |
| parent | 1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff) | |
Haydn: Part 1 (#2007)
* Haydn: Part 1
Based on my reverse of audio 11.0.0.
As always, core implementation under LGPLv3 for the same reasons as for Amadeus.
This place the bases of a more flexible audio system while making audout & audin accurate.
This have the following improvements:
- Complete reimplementation of audout and audin.
- Audin currently only have a dummy backend.
- Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL).
- Audio Renderer now can output to 5.1 devices when supported.
- Audio Renderer init its backend on demand instead of keeping two up all the time.
- All backends implementation are now in their own project.
- Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this.
As a note, games having issues with OpenAL haven't improved and will not
because of OpenAL design (stopping when buffers finish playing causing
possible audio "pops" when buffers are very small).
* Update for latest hexkyz's edits on Switchbrew
* audren: Rollback channel configuration changes
* Address gdkchan's comments
* Fix typo in OpenAL backend driver
* Address last comments
* Fix a nit
* Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio/Renderer/Server/Performance/PerformanceFrameHeaderVersion1.cs')
| -rw-r--r-- | Ryujinx.Audio/Renderer/Server/Performance/PerformanceFrameHeaderVersion1.cs | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/Ryujinx.Audio/Renderer/Server/Performance/PerformanceFrameHeaderVersion1.cs b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceFrameHeaderVersion1.cs new file mode 100644 index 00000000..b0757b37 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceFrameHeaderVersion1.cs @@ -0,0 +1,118 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Server.Performance +{ + /// <summary> + /// Implementation of <see cref="IPerformanceHeader"/> for performance metrics version 1. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)] + public struct PerformanceFrameHeaderVersion1 : IPerformanceHeader + { + /// <summary> + /// The magic of the performance header. + /// </summary> + public uint Magic; + + /// <summary> + /// The total count of entries in this frame. + /// </summary> + public int EntryCount; + + /// <summary> + /// The total count of detailed entries in this frame. + /// </summary> + public int EntryDetailCount; + + /// <summary> + /// The offset of the next performance header. + /// </summary> + public int NextOffset; + + /// <summary> + /// The total time taken by all the commands profiled. + /// </summary> + public int TotalProcessingTime; + + /// <summary> + /// The count of voices that were dropped. + /// </summary> + public uint VoiceDropCount; + + public int GetEntryCount() + { + return EntryCount; + } + + public int GetEntryCountOffset() + { + return 4; + } + + public int GetEntryDetailCount() + { + return EntryDetailCount; + } + + public void SetDspRunningBehind(bool isRunningBehind) + { + // NOTE: Not present in version 1 + } + + public void SetEntryCount(int entryCount) + { + EntryCount = entryCount; + } + + public void SetEntryDetailCount(int entryDetailCount) + { + EntryDetailCount = entryDetailCount; + } + + public void SetIndex(uint index) + { + // NOTE: Not present in version 1 + } + + public void SetMagic(uint magic) + { + Magic = magic; + } + + public void SetNextOffset(int nextOffset) + { + NextOffset = nextOffset; + } + + public void SetStartRenderingTicks(ulong startTicks) + { + // NOTE: not present in version 1 + } + + public void SetTotalProcessingTime(int totalProcessingTime) + { + TotalProcessingTime = totalProcessingTime; + } + + public void SetVoiceDropCount(uint voiceCount) + { + VoiceDropCount = voiceCount; + } + } +} |
