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| author | mpnico <mpnico@gmail.com> | 2021-09-11 22:08:25 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-09-11 22:08:25 +0200 |
| commit | 117e32a6fffc30cdb895aa98483af7df353a8dd1 (patch) | |
| tree | 3a6ad3b396bbf641663dada2419709837f7c8268 /Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs | |
| parent | b0e410a828fd37bf0d9021fc2f6b630e3944a861 (diff) | |
Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey
Closes Ryujinx#1604
* Refactoring how pause is handled
* Applied suggested changes from review
* Applied suggested fixes
* Pass correct suspend type to threads for suspend/resume
* Fix NRE after stoping emulation
* Removing SimulateWakeUpMessage call after resuming emulation
* Skip suspending non game process
* Pause the tickCounter in the ExecutionContext
* Refactoring tickCounter pause/resume as suggested
* Fix Config migration to add pause hotkey
* Fixed pausing only application threads
* Fix exiting emulator while paused
* Avoid pause/resume while already paused/resumed
* Cleanup unused code
* Avoid restarting audio if stopping emulation while in pause.
* Added suggested changes
* Fix ConfigurationState
Diffstat (limited to 'Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs')
| -rw-r--r-- | Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs b/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs index 71d0f318..f471a2e7 100644 --- a/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs +++ b/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs @@ -215,6 +215,14 @@ namespace Ryujinx.Audio.Renderer.Server } /// <summary> + /// Stop sending commands to the <see cref="AudioProcessor"/> without stopping the worker thread. + /// </summary> + public void StopSendingCommands() + { + _isRunning = false; + } + + /// <summary> /// Worker main function. This is used to dispatch audio renderer commands to the <see cref="AudioProcessor"/>. /// </summary> private void SendCommands() |
