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authormpnico <mpnico@gmail.com>2021-09-11 22:08:25 +0200
committerGitHub <noreply@github.com>2021-09-11 22:08:25 +0200
commit117e32a6fffc30cdb895aa98483af7df353a8dd1 (patch)
tree3a6ad3b396bbf641663dada2419709837f7c8268 /Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs
parentb0e410a828fd37bf0d9021fc2f6b630e3944a861 (diff)
Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState
Diffstat (limited to 'Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs')
-rw-r--r--Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs b/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs
index 71d0f318..f471a2e7 100644
--- a/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs
+++ b/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs
@@ -215,6 +215,14 @@ namespace Ryujinx.Audio.Renderer.Server
}
/// <summary>
+ /// Stop sending commands to the <see cref="AudioProcessor"/> without stopping the worker thread.
+ /// </summary>
+ public void StopSendingCommands()
+ {
+ _isRunning = false;
+ }
+
+ /// <summary>
/// Worker main function. This is used to dispatch audio renderer commands to the <see cref="AudioProcessor"/>.
/// </summary>
private void SendCommands()