aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Audio/Renderer/Dsp/Command/VolumeRampCommand.cs
diff options
context:
space:
mode:
authorMary <me@thog.eu>2021-07-18 13:05:11 +0200
committerGitHub <noreply@github.com>2021-07-18 13:05:11 +0200
commitb8ad676fb8cbe0a43617df41daaf284ab4421c75 (patch)
tree743775369a175af0859f3e27e14e4ed4ce8b6877 /Ryujinx.Audio/Renderer/Dsp/Command/VolumeRampCommand.cs
parent97a21332071aceeef6f5035178a3523177570448 (diff)
Amadeus: DSP code generation improvements (#2460)
This improve RyuJIT codegen drastically on the DSP side. This may reduce CPU usage of the DSP thread quite a lot.
Diffstat (limited to 'Ryujinx.Audio/Renderer/Dsp/Command/VolumeRampCommand.cs')
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/VolumeRampCommand.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/VolumeRampCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/VolumeRampCommand.cs
index d07926c8..84619e46 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Command/VolumeRampCommand.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/VolumeRampCommand.cs
@@ -16,6 +16,7 @@
//
using System;
+using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
@@ -47,6 +48,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
Volume1 = volume1;
}
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ProcessVolumeRamp(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, int sampleCount)
{
float ramp = (Volume1 - Volume0) / sampleCount;