diff options
| author | Mary <me@thog.eu> | 2021-07-18 13:05:11 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-18 13:05:11 +0200 |
| commit | b8ad676fb8cbe0a43617df41daaf284ab4421c75 (patch) | |
| tree | 743775369a175af0859f3e27e14e4ed4ce8b6877 /Ryujinx.Audio/Renderer/Dsp/Command/VolumeRampCommand.cs | |
| parent | 97a21332071aceeef6f5035178a3523177570448 (diff) | |
Amadeus: DSP code generation improvements (#2460)
This improve RyuJIT codegen drastically on the DSP side.
This may reduce CPU usage of the DSP thread quite a lot.
Diffstat (limited to 'Ryujinx.Audio/Renderer/Dsp/Command/VolumeRampCommand.cs')
| -rw-r--r-- | Ryujinx.Audio/Renderer/Dsp/Command/VolumeRampCommand.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/VolumeRampCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/VolumeRampCommand.cs index d07926c8..84619e46 100644 --- a/Ryujinx.Audio/Renderer/Dsp/Command/VolumeRampCommand.cs +++ b/Ryujinx.Audio/Renderer/Dsp/Command/VolumeRampCommand.cs @@ -16,6 +16,7 @@ // using System; +using System.Runtime.CompilerServices; namespace Ryujinx.Audio.Renderer.Dsp.Command { @@ -47,6 +48,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command Volume1 = volume1; } + [MethodImpl(MethodImplOptions.AggressiveInlining)] private void ProcessVolumeRamp(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, int sampleCount) { float ramp = (Volume1 - Volume0) / sampleCount; |
