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authorMary <me@thog.eu>2021-07-18 13:05:11 +0200
committerGitHub <noreply@github.com>2021-07-18 13:05:11 +0200
commitb8ad676fb8cbe0a43617df41daaf284ab4421c75 (patch)
tree743775369a175af0859f3e27e14e4ed4ce8b6877 /Ryujinx.Audio/Renderer/Dsp/Command/PcmFloatDataSourceCommandVersion1.cs
parent97a21332071aceeef6f5035178a3523177570448 (diff)
Amadeus: DSP code generation improvements (#2460)
This improve RyuJIT codegen drastically on the DSP side. This may reduce CPU usage of the DSP thread quite a lot.
Diffstat (limited to 'Ryujinx.Audio/Renderer/Dsp/Command/PcmFloatDataSourceCommandVersion1.cs')
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/PcmFloatDataSourceCommandVersion1.cs6
1 files changed, 2 insertions, 4 deletions
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/PcmFloatDataSourceCommandVersion1.cs b/Ryujinx.Audio/Renderer/Dsp/Command/PcmFloatDataSourceCommandVersion1.cs
index c4b9b0ff..b78d36fc 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Command/PcmFloatDataSourceCommandVersion1.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/PcmFloatDataSourceCommandVersion1.cs
@@ -73,21 +73,19 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
- DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation()
+ DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation
{
- State = State,
SourceSampleRate = SampleRate,
SampleFormat = SampleFormat.PcmInt16,
Pitch = Pitch,
DecodingBehaviour = DecodingBehaviour,
- WaveBuffers = WaveBuffers,
ExtraParameter = 0,
ExtraParameterSize = 0,
ChannelIndex = (int)ChannelIndex,
ChannelCount = (int)ChannelCount,
};
- DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, info, context.SampleRate, (int)context.SampleCount);
+ DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
}
}
}